BLAME THE CONSOLES!
If this was a PC game, there would be much more complexity in puzzles. Without a keyboard, they are relegated to simple "turn the pillar" puzzles.
If this was a PC game, there would be much more complexity in puzzles. Without a keyboard, they are relegated to simple "turn the pillar" puzzles.
Gotta love the really devoted fan remarks. Platform isn't the issue, the designer can still implement solid puzzles for a control interface, especially since controller options have been available to PC users for some time.