» Wed Dec 14, 2011 6:36 pm
Ive had a witchdoctor since Morrowind. In Morrowind and Oblivion, they play like this:
Custom 'curse' spells, followed up by a rudimentary dagger with an accompanied poison. You can also use the 'tribal' looking staves. Since you cant create spells anymore, nor can you really cast a 'curse' spell since there's no more weakness, this strategy will have to change up a bit for Skyrim. In Sky you could actually reverse the roles and have the poison be the 'weakness', or 'curse' followed up by a spell, or a staff cast (i e hags wraith is aesthetically appealing for a witchdoctor).
As for race, I always go Argonian, just because it makes sense to me. http://i208.photobucket.com/albums/bb319/joniscrazy/Argo.jpg
So for Skyrim, it would be:
Forsworn headdress, or no head wear, to show off Argo spikes and, or feathers.
No 'armor', since I'm going for the tribal loincloth look.
Bracers or gauntlets that fit, Stormcloak, fur, etc.
Same with boots
Tribal looking dagger
Tribal staff like hags wraith.