Let me ask a general hack question.

Post » Wed Dec 14, 2011 10:56 pm

Let me ask general hack question.

Is there a damage hack which increase the damage to 150% of normal damage so that hack user can kill opponents much faster under any circumstances?

I clearly saw some players didn't hit me in the head but they almost always kill me much faster than other good players even when I am properly armored up.

When I see the killcam of good player killing me it seems understandable 'cos I can see his deliberate maneuver of mouse to aim correctly on my avatar, and killcam does show his side of effort to aim accurately but some other players, I just die too easily, and his killcam doesn't exaclty shows the deliberate effort to aim my avatar accurately but I almost always die faster than any other player.

Also it's not like they are using powerful sniper rifle with holo nor grendel with laser sight, just plain scar with holo or scarab with holo and I still die really quick.

Honestly when I killed by really good players I can see their effort in killcam and death is somewhat understandable but some other players just kill me too easily and I really don't see how easily and fast they can kill me without much effort on his side.

Am I seeing a damage hack?

Sound like very stupid question but I just want to ask for more concrete answer.
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Jason Rice
 
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Post » Wed Dec 14, 2011 11:03 am

Maybe it's your ping? You tried to play on Australian server? Singapore?
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Stephani Silva
 
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Post » Wed Dec 14, 2011 4:52 pm

I understand your question. Often I have seen situations that don't seem right to me and I do wonder if there are people out there who are using cheats but in a more subtle manner to give themselves an advantage over legit players. Aimbots are easy to see, silly speed cheats stick out on CtR maps as well. But then I'll be playing a game and spot a target at a good distance away but before I can even get my sights up they will just insta-kill with a SCAR. Or I'll shottie someone in the back from 2 meters, then melee them in the back of the head and they just turn around and one hit kill me with a rifle melee!

It could be hit detection issues, lucky headshots, lag, paranoia - or they could be cheating. Very hard to tell, or prove!
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Holli Dillon
 
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Post » Wed Dec 14, 2011 4:15 pm

I know what you mean. But with playing more and more hours, I'm starting to realize that the problem with "damage" is ping issue. I get in those situations often, can't kill people with whole clip and aim locked on them, but they kill me easily, mostly with 3-4 bullets.
I was accusing some guys for hacking, and it was ping problem, so it's bad for both of us... for me dying in weird ways, and for them to be accused (or interrogated by me) for cheating xD
I apologize if I accused some fair player for cheating. ;)

But besides ping and fair fortunate players, those "smart" hacks are really hard to notice.

btw: @YunaScatari, pls don't talk about cheats because you're proven cheater -_-
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Stephanie Valentine
 
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Post » Wed Dec 14, 2011 6:29 pm

Lower ping you have, the faster you die. Server responds faster to bullets hitting you than it responds to bulets hitting someone with 300 ping. At least that's how I see it... Everyone should download **** while your playing so you have an advantage.
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Aaron Clark
 
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Post » Wed Dec 14, 2011 10:26 pm

lol torrents any one :)
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Alex [AK]
 
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Post » Wed Dec 14, 2011 11:44 am

The only time ping effects your death is when you and your opponent are both 1 bullet away from death and you both shoot at the same time, the person with the lower ping will die.

What you're seeing in damage is gun recoil. So in crysis, there's REALLY little gun recoil and a general rule of thumb is to aim at their chest/neck. Reason being, the bullets recoil up and down and sometimes will hit you in the head. So regardless if you die to a head shot or not (which only occurs when your life goes to 0 on a head shot) you can still attribute faster death to to spread up into your cranium. Say you get shot by 4 SCAR bullets, with automatic on, firing at a range < 35 ft (this is the range of ranges for which you do the greatest damage with the SCAR, after that distance damage reduces every 2 feet) 2 bullets hit you in the torso, with armor and full energy.

(2 x 35) x .65 = 45.5

And then two more bullets hit you in the head due to minimal weapon spread.

(2 x 35) x .975 = 68.25

the two summed up = 113.75.

A player has 120 health.

The suit absorbs 35% of the damage and converts it into energy.

113.75 x .35 = ~40 (meaning you still have 60 left)

113.75 (total damage taken) - 40 (damage absorbed by energy) = ~75 health.

So you're still alive with 45 health and 60 energy. But you can see that the random spread of bullets into a players head will obviously make them die faster than otherwise because of modifiers for regions of the body.

source: http://denkirson.xanga.com/742784256/crysis-2/
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Thema
 
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Post » Wed Dec 14, 2011 4:41 pm

TY Sdub, interesting. I do seem to consistently win more 1-1 face-offs since I'm in friggin' Moscow a lot these days. I'll try not to let the guilt soften my play.
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Melis Hristina
 
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Post » Wed Dec 14, 2011 11:57 pm

Thanks for answers guys, and in depth explanation by sdub, thanks

ping, latency issue do seem to play an important role here

however, there are times when I do feel something's off, times like when I don't have much ping difference with opponents and I still die quicker in a situation where I clearly had advantages over opponents and that happens a lot in one rounds.


it's just faulty ping presentation I guess.
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Lawrence Armijo
 
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Post » Wed Dec 14, 2011 6:04 pm

What is your average ping in game?
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Kari Depp
 
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Post » Wed Dec 14, 2011 6:10 pm

My avg. ping varies from 120ms to 230ms, rarely play on servers higher than 230ms.

I'd like to say it only happens with specific players, so my doubt leans more toward some kind of cheat, doesn't really matter with ping variance.

In relatively closer servers with 130-190ms, it only happens with specific players, with their side of ping more or less the same as mine.
Even when I play in servers with 190-230ms, I'd say it happens with specific players, doesn't seem to happen with everyone on the server who has similar latency with subject player.

While I don't get to have any advantage nor disadvantage killing other players faster or slower, they get to kill me much faster with fewer bullets and seemingly they don't really get the headshots (recoil aside) I just die so much quicker and easier than usual.

Also, they didn't exaclty use perk boost to kill faster like laser scarab with rapid fire nor aim enhance, just plain scar with holo with mobility enh. kind of irrelevant modules.

I rarely get the feeling I'd down them faster than what I usually do it with, but they'd rather consistently kill me faster and easier.

As a matter of fact, the same player showed me this event on and off in the same server.

A few round ago, it was fine, I got killled in understandable amount of time, I don't get to feel so "cheated" as everything happened kinda usual and understandable way, and then all of the sudden, something got weird, and this same player starts to kill me with speed and easiness unprecedented from previous rounds and it happens repeatedly.
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Stephanie Nieves
 
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Post » Thu Dec 15, 2011 1:39 am

Lower ping you have, the faster you die. Server responds faster to bullets hitting you than it responds to bulets hitting someone with 300 ping. At least that's how I see it... Everyone should download **** while your playing so you have an advantage.
You see it wrong then.

If a guy with 200 ping and a guy with 20 ping shoot each another at the same time, the 20 ping guy will win.
Why? Because the shots the guy with 200 ping fires only "hit" after about two seconds.
Whilst the shots from the 20p guy hit after about 0.2 seconds.

So if they both shoot 10 shots in two seconds, and die from 5 shots, we have this:

20p Guy gets hit about 2-3 times.
200p Guy has already been hit all 5 times, and so all of his remaining shots don't count.

If you have an unstable ping in addition, high pings start getting very cruel.
All while you're already punished with your enemy having more time to kill you.
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Amanda savory
 
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Post » Thu Dec 15, 2011 2:26 am

Let me ask general hack question.

Is there a damage hack which increase the damage to 150% of normal damage so that hack user can kill opponents much faster under any circumstances?

Maybe it's your ping? You tried to play on Australian server? Singapore?
I thought you are a pro in things like this, Yuna. Are you not able to answer his question or is your answer "no"???
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Rebecca Dosch
 
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Post » Wed Dec 14, 2011 11:07 am

@Palco: You're not alone in that "doubt leaning to some kind of cheat" feeling, even given the ping realities. It feels like they have slightly buffed damage... consistent two-bullet kills rather than the more erratic feel of lag issues.

Another subtle one is no-spread (as opposed to no-recoil). This one has entered into the "free" realm. Perhaps Yuna could shed some light on it.
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Andrea P
 
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Post » Thu Dec 15, 2011 1:54 am

No spread is ugly hack and gives you huuuuude advantage. and also easy to spot on killcam - bullets shooting dead-ahead.
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Kate Murrell
 
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Post » Wed Dec 14, 2011 8:43 pm

Correct Bloax.

But 200ms ( millisecond ) is actually .2 seconds and 20ms is .02 seconds.
Mil = thousand / millisecond = 1/1000th of a second.

Just a math correction, your explanation is still valid and makes perfect sense.
The quicker your damage gets to the server, the better your chances of survival.

Its worth noting that the reverse is also true, if an opponents ping is high enough, they can kill you before the damage even registers on the server, with the "damage packets" still in transit. The server receives the damage and then sends it to you in a single packet. Or 15-20 Scar(ab) rounds in a split second.

I threw a nade @ a guy a few weeks back - nicely baked - and the lag was so bad I got no explosion, chased him 30 yards, he killed me, then my nade finally registered and killed him. A good 5-10 seconds after I'd baked it to a 1 sec fuse.

lag svcks.
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Ludivine Dupuy
 
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Post » Thu Dec 15, 2011 12:59 am

Is there confusion here between client-side and server-side hit detection?
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Shelby Huffman
 
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Post » Thu Dec 15, 2011 1:26 am

I think this game has only client side hit detection. Only orbital strikes maybe have server hit detection.
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Greg Swan
 
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Post » Wed Dec 14, 2011 10:59 pm

^^ Have you changed your name to selenagomez_x or emir 10 today? To have some little ****-stain cheating through a match and then sqeaking over VOIP about how he'd owned everybody! Too many cheaters in this game now to bother playing it anymore.

All I need is to get Punkbuster running on Windows 8.
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Sarah Bishop
 
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Post » Thu Dec 15, 2011 2:26 am

I was at wifes mom house, there is no internet better than GPRS :)

so no, i was no playing today or yesterday
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hannah sillery
 
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Post » Wed Dec 14, 2011 7:18 pm

If a guy with 200 ping and a guy with 20 ping shoot each another at the same time, the 20 ping guy will win.
Why? Because the shots the guy with 200 ping fires only "hit" after about two seconds.
Whilst the shots from the 20p guy hit after about 0.2 seconds.

So if they both shoot 10 shots in two seconds, and die from 5 shots, we have this:

20p Guy gets hit about 2-3 times.
200p Guy has already been hit all 5 times, and so all of his remaining shots don't count.

If you have an unstable ping in addition, high pings start getting very cruel.
All while you're already punished with your enemy having more time to kill you.

This is how it normally works. However, in Crysis 2, the lag due to ping is calculated client side and not server side. So if you have high ping and you're playing you won't notice anything, but everyone else watching you will see you skipping around making you harder to hit interpolating between images that the server receives at a delayed rate because of that high ping.

Now in a 1 on 1 dog fight, if you have two guys at 5 health, and both shoot at each other at the same time, the guy who has a higher ping sees himself shooting first because of his higher latency, the guy he's shooting at dies and his death is reported to the server at a lower latency. Now, no one notices this because it happens in milliseconds, but that's why having a higher ping in this game specifically isn't too bad.
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Rinceoir
 
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