» Sat Oct 24, 2009 9:50 pm
here are some of my rationales:
you don't know the warlord roderick is evil - or worth killing, maybe he's a mercenary for hire. doesn't matter, you don't have to kill him. it says place poison in his cupboard. so i do. quest is complete - then i take the poison OUT and put his meds BACK, so if he dies, it's because someone else killed him, not me.
baenlin has a bodyguard who is ordered to kill me if i don't leave. this is excessive force - if i trespass, you should be calling the guard, not trying to kill me. my self defense is not a crime - his attempt to kill me after his bodyguard tries also makes both cases self defense. same with the greedy bastards in the mansion.
sometimes i don't kill them - they kill themselves. what kind of an idiot wears a helm they suddenly find on their person? and what kind of a bigger idiot keeps wearing that helm while they are set on fire from wearing that helm?
regardless, however, innocent lives -are- sacrificed, indirectly or directly. so essentially, your character is a double agent. you have to convince the dark brotherhood to trust you - and that means sacrificing a few to save many. once you kill the few innocents, you kill the entire brotherhood - once you lead the brotherhood, you stop taking contracts and end the entire murder line. for example, the united states has a double agent in iraq. this double agent might have to kill americans. this is a necessary evil to convince the enemy that he's their friend - so that when he reports on their position later, he'll ultimately save many more lives than he took.
this is also true of a war. if you are a general, and you see an army coming, you take your military to stop them. your front lines will die, and you know it. however, you ultimately save the city.
on a side note, this is true of mephala - i have to calm everyone until they stop fighting, sometimes with invisibility.