Heh totally forgot about this thread, I fixed my problem not long after making it.
Directory structure is the key, unless the .wav is placed in a certain layer it will not play, no matter what you do. Bugger me if I can remember now though, im not at my computer so no GECK / fallout to check...
But yeah, go into the geck and check any in game sound effect, look at the location of the .wav. It will be something like /data/sound/fx <-- if you place any wav into fx, it will then be useable by sound objects. You can make a subfolder here, e.g. I use chimp to keep all of my sounds together, they will still work. If you go up a level though, you get nothing, .wavs will not play anymore.
Hope that helps.
Awesome! Thanks for that, wilm0chimp.
I'll give it a whirl. FOOK planned on placing all of its new assets in FOOK subdirectories to keep things organized, but that sort of operation isn't a success if it kills the patient (sound won't play).
*gets to tinkering*
Ha! I thought for a second moving it wasn't working, then realized my speakers were turned off. It works! Thanks again!