Remember When...

Post » Thu Dec 15, 2011 12:45 am

"it really pisses me off..."


that's the undertone of this post, so don't get it twisted. I'm not gonna name drop, because A) its not necessary, B ) it defeats the purpose


Do you remember when games had to be perfect? There was no internet patching, there was no "fix it later" mentality?

basically every other platform went through VIGOROUS phases of testing, at multiple levels of development.

Brotherhood of Steel in direct reference, "couldn't be crashed by anyone whom tried..." lambastes a Current Bethesda Employee whom will not be named. He has worked on both Skyrim, New Vegas, and Fallout 3, as well as Fallout 2, Fallout Brotherhood of Steel tactics, and the original Fallout.

"What they care about has simply changed from making a standout game to returning good numbers for their stockholders"

he continues

"it pisses me off, a game I worked on shipped with KNOWN GAMEBREAKING BUGS, long documented in the database...(he goes on) this is my career, my resume, realistically if I have to switch careers or look for another home within my field, I must explain my past...this is really frustrating from both a gaming and a business perspective..."

moments later

"...It's not just on us as the developers whom are to blame, litigious disrespects abound during development, the possibility of breaching contracts and financial sanctions hang over street dated media now like the guillotine..."

Furthermore,

"...we submitted BOS to console cert with a pre-gold build and they still COULD NOT CRASH IT, we had over 300 testers, NONE OF THEM EVER FOUND a way to consistently crash that engine..."


Thanks Scotch, it has given us a better look inside gamesas with more candor and honesty than I think we will ever get. And as far as working fixes go, as well as developing new patches....well I personally wouldn't put any money on that, good sir above is actually on paid leave till mid january, and he was the crux of coding and engine build, so good luck with that.


I for one am disgusted. Shame be upon you.
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victoria gillis
 
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Post » Wed Dec 14, 2011 7:33 pm

Don't let the door hit you on the way out ;)
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LijLuva
 
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Post » Thu Dec 15, 2011 4:48 am

Do you remember when games had to be perfect?

I honestly don't. Even Pac-Man has bugs. They just never bothered fixing them.

Hey, do you remember negative world from Super Mario Bros? It was a bug. Warp pipes? You weren't supposed to be able to access those. Or the sprite flicker in Mega Man?

And these games didn't approach the level of complexity of modern games by a continent.

http://doom.wikia.com/wiki/Engine_bug
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Helen Quill
 
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Post » Wed Dec 14, 2011 4:41 pm

/\potato- potatoe

bring the apologists.

i for one fixed my broken piece of [censored] game by myself after tedious ini tweeks. Frankly if you think that is a part of the gaming experience nowadays. go [censored] yourself.
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saxon
 
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Post » Wed Dec 14, 2011 3:59 pm

What's the relevance of BOS to Skyrim?

First BOS wasn't made by Bethesda and it was hated for very different reasons that meant that people rarely played it long enough to crash it.

Second, where's your source for this? I could write a lot of unsubstantiated stuff too and pass it off as legit, but without a source -that can itself be backed up when it contains claims of 'It cannot be crashed'- then it's just you making an unsupported claim.
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Nomee
 
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Post » Wed Dec 14, 2011 11:06 pm

/\potato- potatoe

bring the apologists.

i for one fixed my broken piece of [censored] game by myself after tedious ini tweeks. Frankly if you think that is a part of the gaming experience nowadays. go [censored] yourself.


I had no need to fix anything, as this game works fine for me :).
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jodie
 
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Post » Wed Dec 14, 2011 10:23 pm

What's the relevance of BOS to Skyrim?

First BOS wasn't made by Bethesda and it was hated for very different reasons that meant that people rarely played it long enough to crash it.

Second, where's your source for this? I could write a lot of unsubstantiated stuff too and pass it off as legit, but without a source -that can itself be backed up when it contains claims of 'It cannot be crashed'- then it's just you making an unsupported claim.


If i oust dude he is downright out of a job, I also inherit a lot of responsibility, I work in this industry as well.

Guy worked, on BOs, FONV, FO3, Fo2, FO1, Skyrim, ESIV, all the expansions....so if you don't know how that applies, well...[censored].


Also, figured candor would be appreciated, figured you'd want to know one of the major authors of this engine, whom by all rights of logic should be working on fixes, is currently on holiday till mid-january,as are 80% of his co-workers.

PR department is obviously not on holiday, as they got most of the sordid masses spinning on plates.
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Mr. Ray
 
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Post » Thu Dec 15, 2011 1:19 am

If i oust dude he is downright out of a job, I also inherit a lot of responsibility, I work in this industry as well.

Guy worked, on BOs, FONV, FO3, Fo2, FO1, Skyrim, ESIV, all the expansions....so if you don't know how that applies, well...[censored].


Also, figured candor would be appreciated, figured you'd want to know one of the major authors of this engine, whom by all rights of logic should be working on fixes, is currently on holiday till mid-january,as are 80% of his co-workers.

PR department is obviously not on holiday, as they got most of the sordid masses spinning on plates.


So this same guy -who may not even exist- worked on the Original Fallouts (1+2+Tactics), stayed with Interplay for BOS, moved to Bethesda for Oblivion and Fallout 3, moved to Obsidian for New Vegas and transfered back to Bethesda for Skyrim?

Epic fail on your part there.
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priscillaaa
 
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Post » Thu Dec 15, 2011 1:52 am

Remember when people made posts in the Skyrim forum that were about Skyrim and not some meandering train of thought that... is basically a disguised rant about... eh, who knows.
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Riky Carrasco
 
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