It seemed to make sense at lower levels.. If all I did was work on archery than I'd have enough perk points, once archery hit 100 to fill out the archery tree, making me an archery master. Yes that makes sense. But then I start working on another skill and now even though I have 100 in it.. and have supposedly mastered that skill it takes more levels of that skill to level up, meaning less perk points.. so now I have to work on one handed to fill out my light armor perk tree. And once I've mastered one handed, well then I'll have to work on destruction, restoration and smithing just to get enough perks points to fill that out.
Seems a bit odd.
I understand that it'd also be odd to be a complete master at everything with every perk tree filled out. I have no ideas on how it could be better.
What's everyone's thoughts on this and how would you have done it?