No... I mean, instead of my pistol having 40 bullets in it with a clip size of 10, I want 60 with a clip size of 10.
If it takes many bullets to kill an enemy, we should at least be able to pick up their guns (in the trailer, but still not in the game), have more default ammo for our guns, or have ammo resupply points laid out on the maps like vending machines or something.
I can't tell you how many times i've had to go stab people when i run out of ammo on my smg/sniper and my pistol. It's stupid when you have stupid soldiers who cant give you supplies because they are stupid.
If you hit up a command post, just interact with it for a second, your ammo gets completely refilled. Try to remember where they are, and make sure your team has them. As more people realize this I think Command Posts will take an increased importance.
Also, I'm mostly against hardcoe. My Soldier uses an AR with a drum, giving him 60 rounds at a time to deal with enemies. Up close, most enemies last through between 5-10 bullets, depending on how terrible my aim is. Typically if I get spooked in a hallway it's about 8 bullets to kill a Medium or Heavy, about half to the chest, quarter to the face, and quarter out in the air because me aim is terribad. If I could aim properly it would only be about 3-4 bullets to drop a Medium. I don't see how hardcoe is going to make things good, it's just going to make most kills take 1-2 bullets meaning if my reaction is a quarter of a second slower than the enemy's, it doesn't matter how good I am at the game, I'm getting laid out.
I like Brink how it is. If you feel you kill too slowly, go one body type heavier and try meaner weapons. It might make all the difference.