» Wed Dec 14, 2011 5:42 pm
TheGravCat, for me, it's the fact that they didn't prioritise properly that irks me a bit. (FYI: I like the game, but I think it could be better.)
Things like including cooking instead of allowing for characters to play musical instruments and become bards, or removing some important spells (e.g. the one that opens locks) and not reintroducing spells that they'd removed (e.g. levitation) that wouldn't spoil this game since they've got a different encounter/quest approach now.
Things like the poor textures on your clothes (I understand that they need to be kept low for other characters, but for yours? Why?). Things like ugly animals.
The quests overall are actually pretty decent, but there are very few (no?) choices that significantly affect the game. It's not that difficult to put in a few lines of code to disable some quests on the basis of and/if/or stipulations.
There just needs to be a bit more colour, a bit more variety, a bit more reactivity ... as it stands, I'm scoring TES:S a deserving 79%.
Modders could well take this game into the 90s.
(A quick caveat: This is the first TES I've ever enjoyed playing. All of the others bored me immensely. And no, it's not because I'm a consoler or because I don't know RPG/adventure- I do. TES was just too tedious before. The franchise is moving in the right direction. It's just not there yet.)