Alchemy:
Alchemy to become non-enchanting dependent. Fortify Alchemy enchantment increased the level of your alchemy skill up to a maximum of 100. So if you have 100 alchemy without enchantments, fortify alchemy will not make your potions better. Base value of all player crafted potions and poisons are doubled.
Physician and Poisoner become 2 point perks with 25% and 50% values to compensate, as the health/magicka/stamina potions and poisons were not overpowered even with exploited levels of enchanting.
With this alchemists will not have any dependency on enchanting in order to make the strongest potions and poisons.
Enchanting:
Enchanting to become non-alchemy dependent. Fortify enchanting potions to be changed to no longer take you above 100 enchanting. So if you already have 100 enchanting, fortify enchanting potion does nothing for you.
Smithing:
Smithing to become non-alchemy and non-enchanting dependent. Both fortify smithing potions and enchantments are changed to only increase your smithing skill level, instead of % improving of weapons and armor. Neither enchantments nor potions can take you above 100 smithing.
Base amount of improvement to weapons and armor to be 150% of what it is now, because with the smithing perks this will take it to 300% of what it is now.
300% improvement is less than 920%, you won't 1-shot dragons anymore, or reach 80% damage absorption with light armor without perks.
Thoughts?