Custom skill book?

Post » Mon Oct 26, 2009 10:45 am

Hey all, it's me again. I'm running into some issues trying to create a TUPAM for NV since I cant remember any of the scripts I used to use or the things I did to get things working. I was wondering if anyone knew how I could make a custom skill book teach power armor training? I did this in my FO3 version but I cant recall how I did it. I think it was a quest script or something but I am lost.
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Jade Muggeridge
 
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Post » Mon Oct 26, 2009 7:12 am

I haven't touched modding since FO3 but wouldn't that be done by creating an Aid object and adding a script that gives your perk to the user? It's not too complicated as I recall. You could probably look at the way they did Challenge Perks for an idea of the code.
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Erich Lendermon
 
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Post » Mon Oct 26, 2009 7:22 pm

I haven't touched modding since FO3 but wouldn't that be done by creating an Aid object and adding a script that gives your perk to the user? It's not too complicated as I recall. You could probably look at the way they did Challenge Perks for an idea of the code.


Can you provide step by step instructions on how to do this? I am a script/G.E.C.K illiterate. I did this in FO3 but I cant access my old mod because FO3 is not installed on my computer any longer and I do not want to have to install it just to see it.
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Kevin Jay
 
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Post » Mon Oct 26, 2009 7:08 am

player.addperk perkID is the command you need. Figure the rest out by looking through other quests and scripts to see how things are done. Always try to figure things out yourself first rather than relying upon other people to do ALL (aka a step by step instruction) of your work for you.
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Channing
 
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Post » Mon Oct 26, 2009 5:25 am

player.addperk perkID is the command you need. Figure the rest out by looking through other quests and scripts to see how things are done. Always try to figure things out yourself first rather than relying upon other people to do ALL (aka a step by step instruction) of your work for you.


Yeah I have been trying to figure it out myself, unfortunetly I am just beating my head against a wall.
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marina
 
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Post » Mon Oct 26, 2009 7:27 am

You should start by making a new base effect- look at existing 'script' type base effects for an example of how they work. Then just put it on an Aid item. Like Lingwei says, if you get full step-by-step instructions you'll always need them.

A lot of the time, when you're stuck it's because there's no immediately obvious solution and so you convince yourself you're stuck, when the answer can be found by a few minutes rooting around in existing scripts.
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Trey Johnson
 
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Post » Mon Oct 26, 2009 2:47 pm

You should start by making a new base effect- look at existing 'script' type base effects for an example of how they work. Then just put it on an Aid item. Like Lingwei says, if you get full step-by-step instructions you'll always need them.

A lot of the time, when you're stuck it's because there's no immediately obvious solution and so you convince yourself you're stuck, when the answer can be found by a few minutes rooting around in existing scripts.


K I will do that. The problem is I cant find where quests and aid items are located in the G.E.C.K. I will continue searching.
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Thomas LEON
 
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