Level Scaling issues.

Post » Thu Dec 15, 2011 6:42 am

Has anyone else found that the level scaling gets a little annoying around level 48/49?

My first 40 or so levels on Skyrim the combat felt perfect to me, enemies died fast but I still had to be careful as I could be ass whooped by the odd tough one. Nicely balanced for the most part with the odd challenging 'boss' guy thrown in.

But right now I am getting my game sabotaged by seemingly endless Ancient Dragon attacks which aren't all that hard but quite a boring grind as the damage sponging [censored]s take forever to kill. They seem to be spawning more frequently than ever too, almost every time I fast travel to a town or near a mountain.

Also, the Draugr dungeons seem to be populated almost exclusively by Deathlords and Overlords now, which again makes the game less enjoyable as too much time is spent whacking endlessly away on 1300HP tanks. Last night, for the first time in my 120+ hours I actually rage quit Skyrim, (all though it was more of a 'eh can't be bothered' quit than a rage quit) due to it spawning 5 deathlords and an overlord on me all at once. I love the game but sometimes I just don't have the patience for yet another fight like that :D

It's nowhere near as bad as Oblivion but still... does anyone else think the enemy scaling could use just a teeny tiny bit of toning down, to make higher levels less of a drag?
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Andrew Lang
 
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Post » Thu Dec 15, 2011 5:47 am

Simply retire your character if you believe you've "won" Skyrim and that he shouldn't have to 'try' anymore.

I sort of get what you mean...

But I don't see how it makes the game more interesting.

Azrael
The Nord with the Sword
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Kelly Osbourne Kelly
 
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Post » Thu Dec 15, 2011 1:50 am

Simply retire your character if you believe you've "won" Skyrim and that he shouldn't have to 'try' anymore.

I sort of get what you mean...

But I don't see how it makes the game more interesting.



Er... that wasn't the issue I had at all. The issue is that higher level enemies are too plentiful and take too long to kill, making higher levels a bit of a drag.

I'm nowhere near to 'winning' it, haven't even been to Falkreath yet.
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e.Double
 
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Post » Wed Dec 14, 2011 9:34 pm

it would be great if followers level scaled with you
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Manuela Ribeiro Pereira
 
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Post » Thu Dec 15, 2011 3:46 am

They should give the high level enemies more abilities instead of increasing the HP too much.
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Irmacuba
 
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Post » Thu Dec 15, 2011 5:31 am

Yes, level scaling is still a bit crazy, maybe to "balance" crazy smithing. Lots of enemies get 1000+ hp, still, they don't get crazy equipment.

With one exception so far. At level 76 I've started quest at Northwatch Keep and saw those guys inside: http://img638.imageshack.us/img638/4019/northwatchguard.jpg
All guards were packed in glass and had mammoth's hp.
Spriggans? Vampires? Dragons? I'd say, just send those guys, they'll deal with anything.
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u gone see
 
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Post » Thu Dec 15, 2011 7:30 am

They should give the high level enemies more abilities instead of increasing the HP too much.


Exactly. Couldn't agree more.

More HP is not more challenging, it's just more boring.
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clelia vega
 
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