Ever since the announcement of the Steam Workshop marketplace, I'm starting to think that Bethesda may have shipped with crappy textures for PC in part because Xbox non-competition agreements, but also so they could charge us extra money for use created content that we currently get for free on Nexus. It doesn't really piss me off a much a it should, since I think this will encourage people to make even more spectacular mods through competition and the profit motive. It's kind of funny, because I don't really consider myself to be a capitalist pig.
no, the game was a bit rushed, some of the LOD were not done correctly, especialy in windhelm
this got nothing to do with texture size. skyrim is a modern game and depend more on shaders and special stuff like displacement maps and anisotropic filtering. but some models dont seem to have proper lod when seen up close.
you will understand if you go to windhelm and look at a wall.
the stone CLOSEST to you look FAR WORST the the next one a bit further away
that s not a texture problem !!!! because then it would get worst the further away it gets
Microsoft CANNOT impose a clause prohibiting quality content on pc, they would face a massive lawsuit the day any such agreement is discovered
ever heard of anti monopoly laws....
There is clearly a problem, it also appear in whiterun to a lesser extent. I have not seen it much in solitude and markath
Its possible its indexing the wrong mipmap, that something is wrong in that regard
Since most oblivion mods used outside content (poser, morrowind)
and skyrim mods already use outside content,
mods for profit would create a lot of turmoil .... and bad blood
not sure it s a good idea
possibly dungeon mods would work best, using no outside content, or only original content done by the artist himself without external ressources
(most free ressources on the web, if not all, have a non profit clause, same goes with free tools)