The Weight of Lead in-game and The Questions it Raises

Post » Thu Dec 15, 2011 4:57 am

As we all know, lead has weight, even while playing on non-hardcoe.
This weight totals around .0014 per unit of lead...
However, Taking the 9mm round in game, which has a recipe asking for 13 units of lead.
The real world weight of the lead in a 9x19mm round (the round the 9mm in game round is based off) is 7.25 grams, or about .015625 lbs
Divided by those 13 units means each Unit of lead should weigh about 0.001202
Real Weight = .001202 aprox.
Game Weight = .001399 aprox.
Now you may be saying, "So what, most in game weight are off anyway"
And I agree, that's what makes this so disturbing, why is it that lead is so close to it's real world weight equivalent, but we have cups and coffee mugs weighing in at 1lbs each.
Again you could argue that the unit of measurement is not Pounds, but do to the closeness of the real world weight and game world weight of lead, that seams unlikely.
So, ask yourself this, Why is lead so exact and everything else so haphazardly weighted?
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Thu Dec 15, 2011 2:17 am

I don't know. :shrug: it's just a game, some items don't even exist so how would the devs know how much it actually weighed. And even with the items that our in RL, I don't think they would figure out it's exact measurement and implant it into the game.

What about caps or even ammunition(Missiles and mini nukes and everything else), eventually their weight will build up, but yet players can carry 600,000 with ease. If mugs weight 1 pound, and a player on average can carry 200 pounds worth of mugs if they wanted too.

It's all about game aspect and personally how the player can/will play the game. Sure it can immersion-breaking or frustrating at times but I'm sure alot of people would be pissed knowing the was so realistic, which it is not, that they could only carry 50 rounds of ammunition, maybe three stimpacks, one gun, and 200 caps. And then having to go battle deathclaws and armies.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Thu Dec 15, 2011 1:14 am

Yeah most people wouldn't be happy about the limits, I'm just one of the crazies who wouldn't be bothered by it, I don't mind about the immersion part of it, I just don't understand why they got so close with lead and no other real world equivalent items, I understand plasma rifles and such not weighing in right, but a spoon?
My real question isn't "Why did you break immersion GAHHH!?"
It's "Wait...So you weighed a chunk of lead....But not a cup?"
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Thu Dec 15, 2011 4:35 am

Honestly, I don't think they actually measured the weight of lead, they just made an educated guess.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Thu Dec 15, 2011 9:57 am

It still stands that they COULD have made educated guesses about other items...But I guess it does make sense, Ammo making was new to New Vegas, most other items where just ported over from Fallout 3, Less work to just keep current weights then to make them more accurate as well....It's just a shame they didn't...But they probably didn't have time judging from the amount of bugs on release.

It's just....confusing, going through the GECK it would take maybe 6 hours to re-weight most misc items, chems and food, and that's if you are really bad at using GECK.

I agree that there is no need to re-balance the weights of items, but the fact that it would have been so easy to do makes it seem like something they should have...
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Dec 15, 2011 3:36 am

When i heard that Lead had weight, I instantly hopped on FNV. I then found out what was weighing me down by 20 pounds...
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am


Return to Fallout: New Vegas