I do however feel that by being more flexible and getting rid of character classes, bethesda actually ended up hurting themselves because this took away my replay value. I have no need to start a new character when I can be a jack of all trades.
Classes meant nothing in Oblivion. I regularly meta-gamed my character leveling (in order to not get screwed by missing x5 stat bonuses) by picking a set of Major skills and then using completely different ones. You can easily ignore the "class" skills in Oblivion. And then there's the part where leveling an Oblivion skill to 100 will give you all it's Perks. Get all the skills to 100, and you have full power - all the perks for all the skills.
Skyrim, you can't do that. This means that under the new "classless" system, you can't gain as much power & skill as you could in Oblivion. How, exactly, is this
less replay value?
(Example. I could take one of my melee characters in Oblivion and decide to switch to Mage. Level up the magic skills, put on mage equipment, and be a powerful mage. My high level melee Skyrim character? Doesn't have enough perks remaining at this point to become an effective mage. To play a mage, I'll need to make a new character.)
but than again this game wasn't catered to the true role playing fans. It was catered to the more casual gamer
:rolleyes: :facepalm: