Combat is the majority of your gameplay aside from running places. Combat should be satisfying for as many players as possible. You shouldn't have to grit your teeth and force your way through - there's a reason that Mass Effect is relatively unloved in the general populace compared to Mass Effect 2.
Umm... other way around, actually. Mass Effect was loved, while Mass Effect 2 was not because of the gutting of the entire role playing aspect.
@OP:
Traps on Master most certainly do a lot of damage. In fact, my pure mage has been one shot by some traps.
Here's a hint: you are playing a very specific type of character and build. You cannot state that the game is too easy, even on Master. You can state that YOU find it too easy with this specific character and build, but that's all, and it's still completely subjective. Many of us do not want "challenge" for enjoyment, and do not find "challenge" (particularly combat challenge) to be fun. Beth's games are about exploration, not combat. Otherwise, you wouldn't need an open world and Beth could simply offer an arena for fighting (which was where TES began as a concept, actually).