Flat NPCs and interactions.

Post » Thu Dec 15, 2011 4:59 am

fallout NV is infinitely more replayable. ive done all the guilds, every side quests i could find, all but one of the daedric quests cause i cant find the last one and both sides of the civil war and the main quest. there is literally nothing in skyrim that beacons me to come back other than mods and future DLC. with fallout 3 and NV im always wanting to go back and do more things and try different ways of doing stuff. ive done all the questlines in that game but im still not bored of NV and im going to pop in fallout 3 as well since you can now play them both at the same time with the same character with the requiem mod. :drool:


This is also an issue I think comes down to a lack of dialogue/interactions/options with npcs. Fallout 3/NV, a lot of conversations/quests can end in vastly different ways depending on what skills/reputation/stats/perks (yes, all of them) your character has, and then what choices you make. Every play through is going to be different.

Skyrim, npcs have the one conversation that always ends the same way. Quests have one outcome. You can make a different character, but he will always say the same things.
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Alexis Acevedo
 
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Post » Thu Dec 15, 2011 5:04 am

I disagree with you one hundred percent, there were a whole maybe 5 full towns in new vegas and fallout 3, that is why they could put more detail into the chracters, there are MANY MANY more towns in skyrim, and the game isnt nearly as ridiculously broken as NV or fallout 3. No to mention the OODLES of more quests in Skrim versus fallout 3 and NV. NV was a joke actually, a really really bad joke.



they worked on skyrim longer fallout NV and with a much larger budget and team so that is no excuse. they didnt put it in for no other reason than they didnt think to put it in or they just didnt feel like it.

what oodles of quests, the randomly generate fetch quests? you go through 3 dungeons and you the head of the college. you kill about 6 people and you are all of a sudden the listener, i was the harbringer of the companions in a little over two hours (not using fast travel). the only decent questlines were a couple of the daedric ones which were fun but short and the thieves guild and that was mostly cause you had to go slower cause you were sneaking through most of it.

with NV jsut one questline required you to investigate the 3 gangs in new vegas, deal with the boomers, deal with the brotherhood of steel, etc. for the solar tower i got to choose who to send power too which impacted the game later on. i could destroy entire factions or help them out etc. there is nothing even remotely close to that in skyrim. (cept skyrims civil war)

the only thing ill give skyrim is that aside from the magic resistance bug i havent had any issues whatsoever......and i was looking for the silly bugs.

@Koizumi. thats a very succinct way of putting it. the game will never change no matter what type of character i choose. in fallout if i didnt make a high science lockpick character then certain areas were completely off limits, if i didnt have high speech then many people died because there was no other option than to fight them. i completely agree. according to some people though all we have to do is imagine hard enough and we can just dream about different outcomes. :facepalm:
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vicki kitterman
 
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