Why? Is there a decree from the RPG gods that you MUST use only the best weapons and armour you can craft always, lest ye be banished to the pit?
Am I one of the few that accept that to make my own personal gameplay enjoyable, I may not have to use the best of everything?
But surely you must appreciate that on the hardest setting, self limitation/poor/flawed characters should be utterly up against it, not the 'go to' method to get a challenge. I'd absolutely support all the arguments against balance if the majority of people were not talking about master. But they are, so I do not.
To turn it around some - why is there a decree that despite cranking the game as hard is it will go out of the box, must I still have taboo spells and abilities if I want it to not become, basically, an extended cut scene? If I wanted that, there's novice.
There is a significant head in the sand element to genuine, 'out of the box' balance problems - to raise them results in any/all of: powergaming loser/god show restraint/omg its TES/you cant RP/its an RPG. All of which are valid with regard to looped crafting but are painly
not valid or applicable to a heap of other balance concerns.
In most extreme terms/example I present the illusion using mage: The difficulty can be novice, the difficulty can be master,
it doesnt matter. The challenge presented to the character, save
possibly the trip to the first village, is the almost exactly same.
Now, I may be old fashion but when a game is as challenging on 'super easy' as it is on 'super hard' when you're using no questionable tactics at all suggests something is off somewhere.