Great feedback thanks! I will take at least 2 for quick reflexes thats for sure now. I feel putting two extra points to get the block Runner perk is a waste of perk points, thats two more that could go into other things. With this type of build though, I would have to drop the +crit perks to get the quick shot. Its a pickle, using two hander, is it really worth it to drop 3 extra perks to get the Block Runner perk?
Note: Im a light armor Barbarian, so no heavy protection!
Okay here's how it is: Quick Reflexes (QR) is awesome for slowing time, during which you can counter or dodge. For me, I like to side step, so having Block Runner (BR) is essential. Without BR, you just can't move out of the way fast enough, so your best option is to either bash to interrupt their attack or to attack and stagger them. Since you're going to go 2H and not using a shield, you could probably live w/o BR. However, with a shield it's a game changer for getting in on archers/mages.
The +crit perk in Archery is worth 1 point at most. 1 point = 10% crit, 2 = 15%, 3 = 20%... so basically, the first point is okay, but for what I would consider your secondary attack it's not worth it. If you were going Ranger, sure.
Power Shot on the other hand is awesomely helpful because it staggers your target and you can end up 'stagger-locking' them to death just like with a 2H'er. Couple that with Steady Hand and you're golden.
I also use light armor, and you can easily hit armor cap with Elven and up. You'll need 7 perks in Light Armor minimum and at least 2 in Smithing (to get Elven). Even in Thieves armor I'm at about half the armor cap now with ~70 smithing, ~40 light armor skill and 5 perks.