try red eagle redounbt
try hidden valley
try wolfskull cave (wolfqueen)
try dwemer ruins under markath (start in understone keep)
if the dwemer ruins dont amaze you, you are hard to please
and no, morrowind is nothing compared to thoses
even arn khtand will seem tiny once you compare
the telvani towers are something else, but the forsworn redoubt are close (or bigger) in scale
but verry different in style
some of that stuff is verry far from main quest and cities
hiddden valey is south of central skyrim, more or less
(Try it, go into any random dungeon and start looking around above you. Anything interesting?)
ok they may have gotten lazy in the stalagtite & stalagmite department
but red eagle ascent was pretty cool for a cave
(Daggerfall had a lot of multi leveled dungeons, very difficult to navigate around in using the 3d map. Morrowind maybe had a few big dungeons but most were really small and bland. Regarless of the dimensions no TES games dungeons even come close to Skyrims design and variety. )
agreed
and I played daggerfall and morrowind to death, not as much oblivion, got bored
I know only one daggerfall dungeon I played is larger than the dwemer ruins under markath,
and it was probably a random oddity
big fort, followed by verry tall elevavator, big dreugh cave, go under the water, another layer of fort-like tunnels inhabited by daedra !
that was my best daggerfall experience
still the ruins under markath come close
(Vikings weren't known for constructing skyskraqers. )
forsworn redoubts !
I love the whole red eagle complex (sundered towers & red eagle ascent)
(People saying I'm on crack, or I haven't played much)
moonsugarrrr ... warm sandddddss .....
try markath dwemer ruins, past the big spider
granted they didnt flood the 3D area with falmers
but this isnt a shooter game
its an exploration game
if you play on master its a little better
the water pool and ceiling could have been better
(no climb, no varied jump height )
actually you can do rock climbing of a sort. I did a lot, only way to reach the top of some mountains
same with jumping, I reached that pilar in the dwemer ruins under markath
(I think Skyrim could easily have gone upwards with some of their dungeons )
one concern may be performance
2D is easier to optimize (for graphic loads) than 3D where you can look anywhere
its the reason doom and quake had only 2D levels
they used siimple bsp tree to optimize things
still there are ways to optimize things in 3D (for CG and for AI and other things like physics)
its just more complicated