Go back up to post 82, he explains how to do it.
And what would be the point of that?
Did you know that there are a lot of different ways of playing the game?
Just because you can, doesn't mean that you have to, isn't that a novel concept?
Much better than turning the game into something where that becomes the only way to really even play it.
Bethesda has always set up the game to be more about the player choice in how the character develops, with a full spectrum going from the weakest set up to being the most godly. This isn't Star Ocean where you're looking to find the "endgame" dungeon with the ultimate challenge after grinding your levels up. If you want a game that requires you grind up to always meet the next most difficult enemy, repeatedly, then you're in the wrong neighborhood.
This isn't about playing the game like it's a spreadsheet number-crunch-fest.
This is about you being in control of some person who becomes caught up in this series of events happening in Skyrim, and how that story shapes is up to the way you choose to play it out, from how you select perks to even how you outfit your character, in clothes, in armor, in either/or/both configurations.
For my character, it's still the first, and it's the way I usually play my first for these: It's the everything, all things hero archetype, the way I like to play it. I started off thief relying on destruction magic, then on bows, and I've since changed to mostly 2-handed since level 50, because I found out that in addition to sneakily shooting things with arrows, I like beating the hell out of them with a huge warhammer. And the fact is that, as long as you know what you're doing and equip the right gear and play to your strengths, you will always feel overpowered, no matter what, because that's kind of what results from competence in the first place.
... let me know when you can one-shot giants, draugr death lords, ancient and elder dragons with an iron dagger. Then, you might actually have some merit to your claims about a lack of "balance."