» Thu Dec 15, 2011 12:06 pm
I do think that the current stat system works better than Oblivion's. I always found it a bit absurd that there are strategies on the Internet about how to strategically level in Oblivion, including starting (for example) a warrior class character but playing as a mage, so that the skills you use won't be the skills that level you up, and hence allowing you to become more powerful while the rest of the world stays the same. It's just weird. When people do that they aren't playing the game, they're playing the game system. It's old-school Rules Lawyering just like back in the day with pen and paper RPGs. The current Skyrim system basically makes that impossible; whatever skills you use will be the skills that level you up.
While supposedly there is an exploit with enchanting plus smithing, I can't technically consider that an exploit. It's more of an unintended consequence. In other words, if you learn the relevant skills of enchanting and smithing you can go out and make yourself more powerful than if you had learned how to swing a sword well. There's a rather large touch of realism in that; if a bunch of blacksmiths and chemists learned how to make gunpowder and forge effective, rapid-reloading firearms, they'll be a more powerful force than and equal number of men who've learned how to swing swords and axes and use armor and shields well, so perhaps one could say that learning to make great weapons and use them adequately is more powerful than learning to use adequate weapons expertly. If people are correct about the power of the enchanting-smithing loop, it's certainly the case in Skyrim.
And outside of game mechanics, I can't imagine that anybody would ever say - although perhaps others differ - that Oblivion can even come close to equaling Skyrim for sheer mood and awe-inspiring, immersive visuals. As I have said elsewhere, after I had played Skyrim a few days I showed it to my brother, then started up Oblivion to show that to him as well. Before playing Skyrim, Oblivion had looked great; after playing Skyrim, Oblivion looked cheap, cartoony and completely unreal. The grass was a color green that you don't see outside of a Super Mario Brothers game; same for the sky. Everything looked oversaturated, until I went north to Bruma, where everything looked unacceptably bare, with primitive textures and forms that reminded me of the lower-polygon-count models I've seen in screenshots of Morrowind.
Altogether, I have problems imagining how anybody (not counting those currently unable to play Skyrim due to maddening technical issues) could prefer Oblivion or Morrowind to Skyrim. I get the idea of keeping things in the context of when they were released, but Skyrim's just incredible in the visual department.