Would skyrim be better suited with true level scaling?

Post » Thu Dec 15, 2011 3:02 pm

Your opneing statement is I power level Smithing to 100 in order to break the game, and then its easy. Then you complain.

:facepalm:
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Avril Churchill
 
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Post » Thu Dec 15, 2011 7:36 am

I have a better idea. MAKE THINGS STRONGER.


I agree, there should be at least a few hand placed areas where the creatures there are notoriously VERY HARD TO KILL. That way you would easily kill most things but still have a challange. Honestly though everyone complains about level scaling what do y'all suggest? Morrowinds scaling was not the best..... I do think though they should have the difficulty vary more instead of each battle be consistently the same difficulty ex. for boss fight. It is a cop out to say "Oh you should just stop doing things that make your character better" bc isn't that the reward of playing? Getting more abilities, items, spells, perks, etc.? Otherwise might as well stay at level one the whole game.
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Sebrina Johnstone
 
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Post » Thu Dec 15, 2011 1:33 pm

I agree, there should be at least a few hand placed areas where the creatures there are notoriously VERY HARD TO KILL. That way you would easily kill most things but still have a challange. Honestly though everyone complains about level scaling what do y'all suggest? Morrowinds scaling was not the best..... I do think though they should have the difficulty vary more instead of each battle be consistently the same difficulty ex. for boss fight. It is a cop out to say "Oh you should just stop doing things that make your character better" bc isn't that the reward of playing? Getting more abilities, items, spells, perks, etc.? Otherwise might as well stay at level one the whole game.


Of course getting stronger is the reward of leveling but most people don't complain about it because they are leveling for that very reason.
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Anna Beattie
 
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Post » Thu Dec 15, 2011 6:56 pm

Your opneing statement is I power level Smithing to 100 in order to break the game, and then its easy. Then you complain.

:facepalm:


The problem isn't that he power leveled smithing to 100.

The problem is that smithing is broken. He is complaining about that. At 100 blacksmithing and 100 enchanting, you shouldn't be able to craft gear that is better than the legendary artifacts. If the game won't even give you that kind of gear as random loot, how can you say crafting skills are designed to be this way?
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Gwen
 
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Post » Thu Dec 15, 2011 9:46 am

The smithing does need a rebalance of some sort. It's just too easy to make 100. You should get a less and less experience for making tings like iron daggers as your skill levels and maybe none at all for them after 50 or so.. making you actually make the more leveled items like steel, dwarvish, elvish etc, to continue advancing.

While I know it is a game.. and I personally meter my smithing.. I tend to look at it like this. If say I make simple single page web site with no bells and whistles.. I could make a million of them and still not know anything at all about even something as simple as embedding a java script, much less making something as complex as a large corporate web site. In other words there should be some sort of necessary progression in order to make 100. In order to get to dragon scale or daedric, one should have to make the stuff that came before it..not just iron and leather til your eyes fall out.

As I said, yes it is a game and is meant to be fun and not grindy, but I think either Beth needs to address these crafting issues or I hope a mod does sometime soon. I enjoy crafting in games and having to force myself to not do smithing except a minute every few levels is taking a bit of the fun out from an RP standpoint.
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Hot
 
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Post » Thu Dec 15, 2011 10:16 pm

Well, i appreciate the feedback, the main thing I can say is how can the majority of people say "You leveled up your smithing, its your fault for leveling." or my personal favorite was "Dont use your perk points" Ok, while I think thats a very ignorant reply I have no problems further explaining my side. Most of you say its my fault for leveling up my smithing and thats why the game is to easy. Sure ok maybe thats why the game was to easy on normal mode, maybe thats why the game was to easy on expert. But how can you sit there and say that there is no flaw at all when on master mode at level 46 ( Let me guess, level 46 is to early to have 100 smithing and enchanting ) Its still possible to kill an elder dragon in four hits? While at the same time when I brawl someone in a random bar fight its about a fifty fifty shot as to who wins. Now with that said I have a couple things to say

1. While I appreciate your feedback and opinions try getting down from your high horse and look at the subject realistically
2. Are you also going to tell me that the last fight in the main storyline wasnt extremely easy even on the master difficulty setting. And before you assume its because of my gear, I was only using orcish at that point.
3. Now the last point i'd like to make before being flamed up some more is this, Bethesda overall did a great job with this game, bugs, glitches, framerate issues, all that put aside this is still a great game, but Bethesda made it extremely easy to level most of your skills. So I assumed that by stepping up the difficulty it would balance these issues out, which should already balance itself out because when you gain nine levels by raising your smith skill to 100, and you gain another five or six while raising your enchantment, that would put you fourteen or fifteen levels behind true combat skills. And that is where previous TES games have kept players challenged because if you built your character correctly ( I.E. Major skills you'd actually use as opposed to using only your minor skills to avoid combat levels ) you could get the reward of feeling your character getting stronger while still facing a challenge.

Edited for spelling mistakes.
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Emma louise Wendelk
 
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Post » Thu Dec 15, 2011 4:07 pm

Morrowind was like this too guys. You could make yourself so strong if you wanted ... or you could use steel daggers and wear chitin armor with that awesome wastelander looking helmet and have more fun.

The choice ours folks and Bethesda has put all the tools into the game at our disposal to craft (haha pun) the exerience we want. You can max out Smithing and Enchanting and use these skills on the already way good upper end gear and be a ROFLStomperWTF guy or you can use your max smithing and enchanting on lower tier stuff and be awesome or you can just use one crafting skill and still be awesome or you can use no crafting skills and have a tougher time of it.

It's like with magic ... you can dual cast and stun lock every single enemy with massive cost reduction gear if you want. Or you can make you gear not reduce the mana cost so much, so there is a balance, and use the other spells that don't stun lock a little more often.

For the system to allow for so much freedom it loses some of it's 'safety' and it can easily be min maxed into allowing you to have a really powerful character. But you don't HAVE TO, you can if you WANT TO.

This way more playstyles are supported but to find your sweet spot requires YOU to have self control.

Try throwing more perks into non combat skills and maybe just using a little bit o' crafting and check the results. Think your Daedric armor is too strong? There are tons and tons of clothing out there that offer zero protection. Ebony battle axe killing deathlords too quick for you? Try a steel dagger.

My level 45 thief is wearing fur armor because it's my favorite armor set in the game and if I was in Skyrim I would be wearing some fur because it looks really cold in Skyrim ...
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Big Homie
 
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Post » Thu Dec 15, 2011 2:56 pm

Well, i appreciate the feedback, the main thing I can say is how can the majority of people say "You leveled up your smithing, its your fault for leveling." or my personal favorite was "Dont use your perk points" Ok, while I think thats a very ignorant reply I have no problems further explaining my side. Most of you say its my fault for leveling up my smithing and thats why the game is to easy. Sure ok maybe thats why the game was to easy on normal mode, maybe thats why the game was to easy on expert. But how can you sit there and say that there is no flaw at all when on master mode at level 46 ( Let me guess, level 46 is to early to have 100 smithing and enchanting ) Its still possible to kill an elder dragon in four hits? While at the same time when I brawl someone in a random bar fight its about a fifty fifty shot as to who wins. Now with that said I have a couple things to say

1. While I appreciate your feedback and opinions try getting down from your high horse and look at the subject realistically
2. Are you also going to tell me that the last fight in the main storyline wasnt extremely easy even on the master difficulty setting. And before you assume its because of my gear, I was only using orcish at that point.
3. Now the last point i'd like to make before being flamed up some more is this, Bethesda overall did a great job with this game, bugs, glitches, framerate issues, all that put aside this is still a great game, but Bethesda made it extremely easy to level most of your skills. So I assumed that by stepping up the difficulty it would balance these issues out, which should already balance itself out because when you gain nine levels by raising your smith skill to 100, and you gain another five or six while raising your enchantment, that would put you fourteen or fifteen levels behind true combat skills. And that is where previous TES games have kept players challenged because if you built your character correctly ( I.E. Major skills you'd actually use as opposed to using only your minor skills to avoid combat levels ) you could get the reward of feeling your character getting stronger while still facing a challenge.

Edited for spelling mistakes.


I do get some of your points and I agree you should probably have a challenege on Master. I only play on Adept because I thought master was just a HP festival and I don't like Bethesdas take on increasing difficulty. Also I find master to be hard and annoying and I 1000/1000 gamerscored Dark Souls (well into NewGame++++).

Also Bethesda kind of svcks at boss fights.
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Nikki Morse
 
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Post » Thu Dec 15, 2011 7:34 pm

Just stop level scaling [censored] Daedric artifacts, weapons, and armor, then I'll be happy.
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Brad Johnson
 
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Post » Thu Dec 15, 2011 6:39 pm

i would prefer that they redesign the structure of how enemies level and so forth...

...sheesh, they talked a big talk about building the game from the ground up when they trashed a bunch of gameplay elements from oblivion, but they kind of just watered down level scaling. which is one of the few true things that needed redoing after oblivion.
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Jerry Cox
 
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Post » Thu Dec 15, 2011 9:36 pm

ITheres just way to many problems that ive found with the game balance in skyrim. Its very easy to hit lvl 25 and become basically impervious to most damage without power leveling smithing and enchanting. in fact all 100 enchanting has over regular drops is the ability to add an extra effect and with the use of potions make stronger effects. Ive seen gloves drop that give +40% damage to one handed. Bethesda have got a huge problem to deal with as id like to eventually get to god like levels, but not when ive only gone 1/3rd of the way. Dont say go play on master or expert because all that does is drop the damage that i do by 1/2 and 5/6 while increasing the damage i take by 100% and 200%.

A coulpe of things that can be done to help combat: For melee Power Attacks needs a certain amount of stamina instead of just 1, yes power attacks use up alot of stamina, but you only need 1 stamina to execute a power attack. For Mages the big thing here is to one change the skill enchants to increase spell damage instead of lowering spell cost, and then making magicka regen in combat the same as out of combat. what this does is makes mage combat more interesting and no more 0 cost spell schools and mana regen actually becomes a stat that you want to use.

the bethseda should not do just just increase health and damage of mobs to make fights more insteresting for melee because then magic suffers even more, which means that in order to make both playstyles attractive and equal melee might need to be nerfed and magic buffed.Why should i play as a magic user when inorder to actually do it i need to get destuction spells to cost nothing just that ive got the mana to use on conjuration alteration and illusion and restoration because ill sure need them if im playing a pure mage
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CSar L
 
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Post » Thu Dec 15, 2011 10:45 pm

Well, i appreciate the feedback, the main thing I can say is how can the majority of people say "You leveled up your smithing, its your fault for leveling." or my personal favorite was "Dont use your perk points" Ok, while I think thats a very ignorant reply I have no problems further explaining my side. Most of you say its my fault for leveling up my smithing and thats why the game is to easy. Sure ok maybe thats why the game was to easy on normal mode, maybe thats why the game was to easy on expert. But how can you sit there and say that there is no flaw at all when on master mode at level 46 ( Let me guess, level 46 is to early to have 100 smithing and enchanting ) Its still possible to kill an elder dragon in four hits? While at the same time when I brawl someone in a random bar fight its about a fifty fifty shot as to who wins. Now with that said I have a couple things to say

1. While I appreciate your feedback and opinions try getting down from your high horse and look at the subject realistically
2. Are you also going to tell me that the last fight in the main storyline wasnt extremely easy even on the master difficulty setting. And before you assume its because of my gear, I was only using orcish at that point.
3. Now the last point i'd like to make before being flamed up some more is this, Bethesda overall did a great job with this game, bugs, glitches, framerate issues, all that put aside this is still a great game, but Bethesda made it extremely easy to level most of your skills. So I assumed that by stepping up the difficulty it would balance these issues out, which should already balance itself out because when you gain nine levels by raising your smith skill to 100, and you gain another five or six while raising your enchantment, that would put you fourteen or fifteen levels behind true combat skills. And that is where previous TES games have kept players challenged because if you built your character correctly ( I.E. Major skills you'd actually use as opposed to using only your minor skills to avoid combat levels ) you could get the reward of feeling your character getting stronger while still facing a challenge.

Edited for spelling mistakes.



Best option i can think of if you want to use smithing, is to not upgrade the weapons and armor. Just use the regular armor and weapons you can make then enchant them. You will have much less protection and damage output but still better than if you didnt lvl smithing at all. Smithing needs rebalanced really badly and everyone that has lvled it knows that. By not upgrading the weapons and armor it will cut your damage output to around 1/3 of what your doing now so it should up the difficulty some. Other wise just dont use smithing at all, its broken untill either bethesda fixes it or a mod comes out to fix it.
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Jack Moves
 
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Post » Thu Dec 15, 2011 11:48 am

I think the problem has something to do with the enemy level scaling being linear - an enemy at level 8 is twice as tough as a level 4, and a level 16 is twice as tough as a level 8 (roughly, at least in terms of health, there's a base offset that skews it a bit.) The way your skills work though, if the damage increase you can get from enchanting goes up linearly as you level enchanting, and your base melee damage goes up linearly as you level onehanded, and your sword damage goes up linearly as you level smithing, and these damage increases all multiply together (which they do), your damage is going to increase with your level cubed. What makes it even more pronounced is that your actual overall level grows slower than your individual skill levels - it takes fewer skill level ups to increase an overall level at level 4 than at level 40 - so at higher levels, your skills are growing much faster than your overall level.
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Prue
 
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