I like conjuration and destruction. Should I wear robes or armor (heavy or light)? What kind of follower should I get? And also, how do I go about making no cost destruction spells? I'm a total noob at alchemy and enchanting.
>this all relative to master difficulty, lvl 54 pure cloth destruction-alteration-restoration + enchanting<
a little more info is needed really but...
it comes down to how you deal better personally,
-if you prefer to avoid dmg all together, disregard armor stick to clothes, and use either illusion or alteration for defence and control, not using armor means you dont need to waste perks in an armor skill and smithing to get the best out of it and can perk and level your core magic skills faster.
if you do want to be able to take some punishment stick to heavy armor, there is no real advantage for caster gameplay with light armor.
-conjuration is also a defencive/offencive skill, I personally dont use it and I find it counter intuitive with destruction because it gets in the way of your spells and takes your aoe aswell, also having minions kiling your targets makes you level slower, aswell as having them tank them, makes it harder to kite and train targets into your prefered position to attack.
but if you do want to stick with it, you should consider not using alteration or illusion, as you can just have minions take the "frontline"
-use 1 mana 1 health or even better 1 mana 2 health ratios in the early 20 levels, health will be important to avoid getting one/two shotted, mana will be a pain in this stage and you will have to invest in potions and stavves/one handed weapons for when you are out of mana.
-enchanting, level it by disenchanting items you get or buy, to learn its effects first, should get you to 30+ easily, and keep leveling it whenever you get soul gems, by recharging enchanted weapons or doing some cheap low lvl enchants on random clothes and armor before selling them.
by skill 50 or so you can get about 70% reduction to one school (destruction) and at lvl 100 you can get 100% to two schools (if you like exploiting, I prefer to have 70-90% in multiple schools and other usefull enchants)
-companions you should get uthgerd early on (win her brawl challenge in bannered mare whiterun tavern) and give her a shield and one hander, later on lydia is good too, if you have the armor for her, one you get to 50 destruction tho, at that time you should get high cost reduction aswell, dont use companions at all (unless you decided to stick with conjuring and then you wont be using destruction that much)
Playing a mage is like surfing the greatest wave and trying to defuse a bomb at the same time. Especially at the beginning of the game you will get facerolled, pawnzored, [censored] in many ways.
Try to avoid playing a mage, imo.
thats true for any buildup really, the one buildup that can escape this fact is using a sword and board heavy armor warrior, and even so will encounter spikes of difficulty fairly often.
mage only problem is his dependancy on enchanted gear with -mana cost items, but those can be bough from vendors and gotten from loot early on, until you level enchanting past 50 that you can make your own equivilant or better enchants.
use a companion in this period consumables, staves and even one handed weapons to deminish the problem.