The Way it Is: Vampirism
Spoiler
Entering a town? Okay, drink blood, and you're fine! Oh, doing a dungeon? Wait for 72 hours, oop, we're at full power now? Goody!
There is no "Challenge" involved, unless you consider having to press the T button 3 times a "Challenge".
The Way it Should Be
The way it was done in Oblivion Mods was pretty much Ideal: In the beginning, you were stronger, but not TOO much stronger; in addition, you could never go too far from cities, because if you dont drink blood every 12 hours you start losing your abilities and eventually getting actual debuffs! After about a week of ingame time, however, you progress to the next level, and suddenly you can actually explore the wilderness; you have the strength to do a few dungeons on the way between towns, or wait out the day without having to feed beforehand. Plus, you got a little bit more powerful and possibly got a new ability through your experience with your dark gift.
So you had a week of frantic feeding, followed by a month of more regulated bonuses to disadvantages, and by the end you got some truly amazing powers, you had to feed about once every 3.5 days- a week, and some mods gave you some truly amazing powers, like translocation(shortrange teleport, anyone?).
You really felt like a master vampire. Someone meets you during the night, they're doomed; someone comes after you during the day, you're OMG I'M SO SCREWED, BACK TO THE CAVE, RUUUUN!
There is no "Challenge" involved, unless you consider having to press the T button 3 times a "Challenge".
The Way it Should Be
The way it was done in Oblivion Mods was pretty much Ideal: In the beginning, you were stronger, but not TOO much stronger; in addition, you could never go too far from cities, because if you dont drink blood every 12 hours you start losing your abilities and eventually getting actual debuffs! After about a week of ingame time, however, you progress to the next level, and suddenly you can actually explore the wilderness; you have the strength to do a few dungeons on the way between towns, or wait out the day without having to feed beforehand. Plus, you got a little bit more powerful and possibly got a new ability through your experience with your dark gift.
So you had a week of frantic feeding, followed by a month of more regulated bonuses to disadvantages, and by the end you got some truly amazing powers, you had to feed about once every 3.5 days- a week, and some mods gave you some truly amazing powers, like translocation(shortrange teleport, anyone?).
You really felt like a master vampire. Someone meets you during the night, they're doomed; someone comes after you during the day, you're OMG I'M SO SCREWED, BACK TO THE CAVE, RUUUUN!
The Way it Is: Werewolves
Spoiler
Hmm, here are some enemies, I can kill them normally or I can use my Beast Form. Kill them normally and I can use different tactics and different weapons and Loot them. Kill them in Beast form, I have 2 different attacks, cannot loot them, and have no tactical abilities. On top of this, it becomes useless after roughly 20 levels.
The Way it Should Be:
Levels with you, dramatically different gameplay(greatly increased speed and jumping height, greatly increased damage) Involuntary transformations, Ring of Hiricine allows you to transform at will once per day rather than whenever you want; Limitations in exchange for greater benefits. Some customization allowed; quest to sharpen your claws, like in Bloodmoon, for example. Regen of health increased, feeding changed to something that must be done each transformation or face downsides when in human form.
The Way it Should Be:
Levels with you, dramatically different gameplay(greatly increased speed and jumping height, greatly increased damage) Involuntary transformations, Ring of Hiricine allows you to transform at will once per day rather than whenever you want; Limitations in exchange for greater benefits. Some customization allowed; quest to sharpen your claws, like in Bloodmoon, for example. Regen of health increased, feeding changed to something that must be done each transformation or face downsides when in human form.
The Way it Is: Smithing
Spoiler
Go to store, buy ingots, go to smith, make stuff, get next perk, go to store, buy ingots, make better stuff.
The way it Should be:
Go to mine, fight through bandits/forsworn/chaurus/falmer/dwarven machines, get ingots, carry back to smith, make ingots. Travel to alternate place, find plans, learn plans(like spell tomes), return to smith, make armor.
The way it Should be:
Go to mine, fight through bandits/forsworn/chaurus/falmer/dwarven machines, get ingots, carry back to smith, make ingots. Travel to alternate place, find plans, learn plans(like spell tomes), return to smith, make armor.
The Way it Is: Enchanting
Spoiler
Soul Trap wolf at level one, destroy 10% fortify novice level enchantment, attempt to make item...get 1% fortify enchantment. Pay 500 gold to buy grand soul gem, get group together, go kill giant after much effort, get grand soul(worth 1000 gold), return, use potion, make ring with 10% boost. Build Cost: 1200 gold. Buy cost: 500 gold.
The way it Should Be:
Soul Trap wolf at level 1, destroy 10% fortify novice level enchantment, make item, get 10% fortify novice level enchantment. Use fortify potion, get 13% enchantment, whoo, Better balanced item through effort! IE, higher level=higher power, Better Soul Gem=More Charges.
The way it Should Be:
Soul Trap wolf at level 1, destroy 10% fortify novice level enchantment, make item, get 10% fortify novice level enchantment. Use fortify potion, get 13% enchantment, whoo, Better balanced item through effort! IE, higher level=higher power, Better Soul Gem=More Charges.
The Way it Is: Alchemy
Spoiler
Novice level potion: 20% boost to conjuration. Home-made novice level Potion: 6% boost to conjuration.
The way it should be: Novice level random loot potion: 20% boost to conjuration.
Home-made novice level potion: 18% boost to conjuration. With Fortify Alchemy Enchantment, 20-22% boost to conjuration.
The way it should be: Novice level random loot potion: 20% boost to conjuration.
Home-made novice level potion: 18% boost to conjuration. With Fortify Alchemy Enchantment, 20-22% boost to conjuration.
The Way it is: Block
Spoiler
Draugr hits you while blocking at level 1: Take 10 damage
Draugr hits you while blocking at level 50: Take 5 damage
The way it should be:
Draugr hits you while blocking at level 1: Take 10 damage
Draugr hits you while blocking at level 50: Take 0 damage.
IE, The better your block, the more damage is removed entirely. If someone throws a rock at you and you block it with a garbage can lid, you don't get hurt. If they throw a cinderblock at you, you do get hurt, but less than if you had not blocked it. If you had not blocked the rock, it would have hurt you.
Draugr hits you while blocking at level 50: Take 5 damage
The way it should be:
Draugr hits you while blocking at level 1: Take 10 damage
Draugr hits you while blocking at level 50: Take 0 damage.
IE, The better your block, the more damage is removed entirely. If someone throws a rock at you and you block it with a garbage can lid, you don't get hurt. If they throw a cinderblock at you, you do get hurt, but less than if you had not blocked it. If you had not blocked the rock, it would have hurt you.
Would be interesting to get peoples opinions on whether other people feel this way too, or if i'm just crazy :tongue: