Rofl, and what got that to do with anything? Because the word "time" was in both sentences? That's hardly a logical connection, hippo. :touched: :hehe:
Er, no. What is a bit illogical is you replying to a "how companions could be better" thread with "I don't like companions at all". Well fine, but then you have nothing of value to add to this discussion :wink_smile:
You are just guessing. Telling yourself other people see things the same as you because that makes you feel better. Why is that probable? Why a lot of players? Is 5 a lot? Where are your numbers? Don't claim stuff you can't back up. More importantly IRL than here though. But I'm only bothered here.
You only have to look at the number of companion mods in games like Fallout 3 or NV (the 'Willow' companion mod for New Vegas is practically a game in itself and an object lesson to Bethesda on "How To Make Excellent NPC Companions'') and the huge numbers of downloads and fan bases they have. Moreover do you really think Bethesda adds companions without actually trying to find out if people like such things in their games? I suspect you are in a fairly small minority in not liking the idea of NPC companions at all... can I prove that incontrovertibly? Of course not, any more than you can prove the opposite, but judging by the number of pixels murdered on Companion related topics in this and other games, the evidence is very much in my favour.