» Thu Oct 29, 2009 2:55 am
Hi Bulldog,
Are you familiar with the so-called http://www.uesp.net/wiki/Oblivion:Leveling#The_Leveling_Problem
If not, basically: if you pick mostly Major skills that you use regularly (as you would be expected to do), then you will level up quite rapidly, and unless you amass power for your character even faster (magic items, wealth, etc.) you will become weaker as you level up relative to much of the game world. If you are well-versed in the game, then this just makes the game stay intersting and get more challenging as you progress. If you are new to the game, it can start to seem impossible.
If you are fairly new to the game, and this is one of your first characters, you might consider changing out most of the Majors except one or two, with skills that you will rarely use and can use very selectively (e.g., Conjuration).
A related point is that the amount of experience needed for different skills varies wildly. Conjuration for example has a factor of about 6. Alchemy is also rather high (3 or 4 IIRC), whereas Mercantile I think is 0.03 or thereabouts. Athletics is also quite low, and Restoration is also fairly low, as is Marksman.
For a fairly slow leveling character I have concluded that the following is my ideal build almost irrespective of what I want the character to "be" in terms of profession: Athletics (speed), Restoration (willpower), Marksman (agility), Mercantile (personality), Conjuration (intelligence, used very selectively), Hand to Hand (strength, used selectively), and lastly either Blunt (endurance if I really want someone who wears Heavy Armor right from the beginning) or Heavy Armor (if I plan for them to primarily wear Light Armor).