What the next Fallout can take from Skyrim

Post » Thu Dec 15, 2011 9:59 pm

Guys relax. FO4 will have dragons, so it must be good.
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u gone see
 
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Post » Thu Dec 15, 2011 9:21 pm

Fallout 3 was BGS game, Bethesda just published NV, Obsidian doesn't own it.


I kinda wish they did.

New Vegas was superior to FO3 in every way, in my mind. It felt MUCH more like a real continuation of the Fallout series and less of a silly rehash (really...the BOS on the east coast? OH wait, and the Enclave too......and....super mutants...again....) . FO3 didn't have an original idea in it. New Vegas was the continuation of the region we'd seen in 1 & 2 and felt more natural.

That said, New Vegas was horribly buggy when it was released, but the quality once it was fixed (which is really the only way you can compare these games), and the quality of the DLC was generally far better.
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oliver klosoff
 
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Post » Thu Dec 15, 2011 10:43 am

Hopefully they simplify the game more. All we need are one button for attack and the other for defense...in the later stages maybe one button called healz. This way the game can be marketed to the ages 3-8 crowd. There is a lot of money to be made there. And the game would just be a lot less stressful over all. Also they could make sure that everything scales...and I mean super scaling...like mid fight if you are losing the enemy scales weaker and weaker until you can pwn them. I would like to call it Dynamic Scaling X. It will make it so you never lose and therefore can never get butthurt. Also the kids when they are playing often have to stop to pick their nose or throw a toy or something, its not fair that they be penalized for that. So Dynamic Scaling X could solve this problem. Mid fight the enemy would just get weaker as he beat on the afk player character and then will get promptly PWNED once the kiddie returns and merely presses the attack button.

Three buttons + Dynamic Scaling X = pure win. Looking forward to the next Bethesda title.

You need to get out more. Experience the real world.
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Jerry Jr. Ortiz
 
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Post » Thu Dec 15, 2011 11:54 am

You're right...odd i thought black isle studios made both...


Black Isle was the development department of Interplay. Same development company for both F1 and F2.
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Janette Segura
 
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Post » Thu Dec 15, 2011 6:20 pm

You need to get out more. Experience the real world.


Wow an internet insult. You sir are amazing. How daring...how risky! Internet slander.
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Angus Poole
 
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Post » Fri Dec 16, 2011 2:03 am

Team up with Obsidian. Bethesda can create the game-world, as long as they stay away from the story, quests, and NPCs.
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Ronald
 
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Post » Thu Dec 15, 2011 10:57 pm

Wow an internet insult. You sir are amazing. How daring...how risky! Internet slander.

Not an insult. Advice. You are blowing simplifying out of proportion and acting like a drama queen.
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sunny lovett
 
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Post » Thu Dec 15, 2011 4:11 pm

the next fallout can take an arrow to the knee
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Josh Sabatini
 
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Post » Fri Dec 16, 2011 1:56 am

Dragon Mutant Shouts
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leni
 
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Post » Thu Dec 15, 2011 1:27 pm

the next fallout can take an arrow to the knee


Location damage makes that an actual possibility in that game.

Zing!
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Hearts
 
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Post » Thu Dec 15, 2011 11:06 am

Not an insult. Advice. You are blowing simplifying out of proportion and acting like a drama queen.


Stop feeding it.
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NEGRO
 
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Post » Thu Dec 15, 2011 9:48 am

Some kind of easier way to interact with companions, a wheel perhaps. A world that reacts to the decisions you make. An ui that actually likes the mouse. Companions with side quests and a back story.

Wait... the other way round erm I don't know pointy hats, bigger world.
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Michelle davies
 
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Post » Fri Dec 16, 2011 1:09 am

Giants herding mammoths.

Or - take and improve upon the NPC day/night cycles. Skyrim is an improvement on the previous games in the series in this sense and can only go forward.

I love how people can tell the future and tell if BGS is even making FO4 since it never has been developed twice by the same dev.


It was a very popular (and dare I say lucrative) game and they still have the rights to the series. Is there any reason to believe they wont to do another beyond a "tradition" of no dev developing twice for it?

Fallout 3 was developed by Bethesda, they licensed the rights to Obsidian to develop New Vegas, which was a spin off rather than the next in the series. Bethesda as far as I know own the rights to the Fallout franchise.


Correct.

You're right...odd i thought black isle studios made both...


Don't worry, they were/are all very intertwined (Interplay, Black Isle and Obsidian) so it is easy to think that. Plus Black Isle was working Fallout 3 before financial difficulties caused Interplay to get ride of them, so it isn't like a Developer gets it, makes one game and then passes the torch to someone else.

This. Plus theres already been much rumors of FO4.

I want:

Perk Trees
NO Weapon Degradation (<3 it..)
Mod Table.. similar to NV Mods using Skyrims Enchantment Table. MORE of them TOO!!! <333
BLUEPRINT WEAPONS TO RETURN. Obsidian didn't have them in NV and it pissed me off. Please bring the Railway Gun, Shiskehbab, etc. BACK PLEASE! <3
CRAZY puzzles, enemies, and locations.


That doesn't sound to bad at all.

Not sure how I feel about Weapon degradation. It never felt right for me (thematically or playwise) in TES games, I would have to think about it in relation to FO.

Hopefully they simplify the game more. All we need are one button for attack and the other for defense...in the later stages maybe one button called healz. This way the game can be marketed to the ages 3-8 crowd. There is a lot of money to be made there. And the game would just be a lot less stressful over all. Also they could make sure that everything scales...and I mean super scaling...like mid fight if you are losing the enemy scales weaker and weaker until you can pwn them. I would like to call it Dynamic Scaling X. It will make it so you never lose and therefore can never get butthurt. Also the kids when they are playing often have to stop to pick their nose or throw a toy or something, its not fair that they be penalized for that. So Dynamic Scaling X could solve this problem. Mid fight the enemy would just get weaker as he beat on the afk player character and then will get promptly PWNED once the kiddie returns and merely presses the attack button.

Three buttons + Dynamic Scaling X = pure win. Looking forward to the next Bethesda title.


*Ok, let me try this.*

Cool story, bro.

You should tell it at parties.
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Brandi Norton
 
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Post » Fri Dec 16, 2011 12:51 am

Giants herding mammoths.

Or - take and improve upon the NPC day/night cycles. Skyrim is an improvement on the previous games in the series in this sense and can only go forward.



It was a very popular (and dare I say lucrative) game and they still have the rights to the series. Is there any reason to believe they wont to do another beyond a "tradition" of no dev developing twice for it?



Correct.



Don't worry, they were/are all very intertwined (Interplay, Black Isle and Obsidian) so it is easy to think that. Plus Black Isle was working Fallout 3 before financial difficulties caused Interplay to get ride of them, so it isn't like a Developer gets it, makes one game and then passes the torch to someone else.



That doesn't sound to bad at all.

Not sure how I feel about Weapon degradation. It never felt right for me (thematically or playwise) in TES games, I would have to think about it in relation to FO.



*Ok, let me try this.*

Cool story, bro.

You should tell it at parties.

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Riky Carrasco
 
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Post » Thu Dec 15, 2011 9:09 pm

I love how people can tell the future and tell if BGS is even making FO4 since it never has been developed twice by the same dev.


what does its history have to do with the IP going forward? is it cursed?

Todd stated outright Beth didnt buy the IP to make one game, they brought it to franchise it much like TES and considering the success they have had thus far they will most likely be making FO4. It is also unlikely they will let Ob or anyone else back in the drivers seat so soon.

Even if they dont outright make it they will still be lending considerable assets (design/engine/features/mechs) to whomever they hire meaning that this topic is entirely valid.
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HARDHEAD
 
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Post » Thu Dec 15, 2011 5:28 pm

Wait until Todd speaks about the future of Fallout.

Whatever he says, the opposite will happen. Book it.
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Liv Brown
 
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