Cant understand why there are mods already with no CK

Post » Thu Dec 15, 2011 10:24 pm

So how will these mods and the mods that we will have come january be different?

I know some of them just edit ini files but others actually change gameplay. how are people doing this without the CK? and what will the CK bring to skyrim that those modders cant already do?
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ruCkii
 
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Post » Thu Dec 15, 2011 7:09 pm

The engine is just an updated version of the one used in Oblivion and Fallout. People are using the Fallout "creation kit" to make mods for Skyrim.
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Robyn Lena
 
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Post » Thu Dec 15, 2011 10:08 am

The mods that are out are mainly texture and shader mods.

You can't change game data without the CK.

No quests.
No new areas to explore.
No scripted mods.

Not until the CK.
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REVLUTIN
 
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Post » Fri Dec 16, 2011 1:21 am

The mods are coming fast and furious. Its all very exciting.

:D
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Gaelle Courant
 
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Post » Thu Dec 15, 2011 1:31 pm

I have two great mods like the one that makes you lift bodies and objects which were previously unpickable and, another mod that makes wolves and skeevers cowardly runaway when they see you or be more cautious.
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Ross Thomas
 
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Post » Thu Dec 15, 2011 5:42 pm

The mods that are out are mainly texture and shader mods.

You can't change game data without the CK.

No quests.
No new areas to explore.
No scripted mods.

Not until the CK.


Not true.
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Mylizards Dot com
 
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Post » Thu Dec 15, 2011 6:16 pm

The file formats are well known, and it's quite possible to do minor changes to them. (Tweeks, Texture replacements, etc.)

The in depth mods will start flowing in January once we get the Kit that allows us to modify the guts of the gameworld.
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Doniesha World
 
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Post » Fri Dec 16, 2011 12:02 am

You can change game data without the CK, it's just not intuitive and requires dedication and knowledge.

Most of the mods out are texture mods, as in some kid got ahold of GIMP or pirated PS and slapped a color on an existing texture, ran a sharpen pass over the texture, or learned how to manipulate the alpha layers to expose briasts. Waste of bandwidth.

10% of mods are worthwhile as always, and yes there are some awesome mods by talented persons out already.
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RaeAnne
 
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Post » Thu Dec 15, 2011 4:40 pm

You can change game data without the CK, it's just not intuitive and requires dedication and knowledge.

Most of the mods out are texture mods, as in some kid got ahold of GIMP or pirated PS and slapped a color on an existing texture, ran a sharpen pass over the texture, or learned how to manipulate the alpha layers to expose briasts. Waste of bandwidth.

10% of mods are worthwhile as always, and yes there are some awesome mods by talented persons out already.


Texture mods are worthless, and only kids make them? C'mon now, you know that broad sweeping insults are false.
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Jonathan Windmon
 
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Post » Fri Dec 16, 2011 2:21 am

Not true.


Put some more meat in your post.
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Kevan Olson
 
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Post » Thu Dec 15, 2011 10:15 am

You can change game data without the CK, it's just not intuitive and requires dedication and knowledge.

Most of the mods out are texture mods, as in some kid got ahold of GIMP or pirated PS and slapped a color on an existing texture, ran a sharpen pass over the texture, or learned how to manipulate the alpha layers to expose briasts. Waste of bandwidth.

10% of mods are worthwhile as always, and yes there are some awesome mods by talented persons out already.



Great moders had to start somewhere, there is worth even in the simplest retex whether you see it or not. Those individuals, by no means reduce the amount of content you like so why the hostility?
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Theodore Walling
 
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Post » Thu Dec 15, 2011 5:22 pm

You can change game data without the CK, it's just not intuitive and requires dedication and knowledge.

Most of the mods out are texture mods, as in some kid got ahold of GIMP or pirated PS and slapped a color on an existing texture, ran a sharpen pass over the texture, or learned how to manipulate the alpha layers to expose briasts. Waste of bandwidth.

10% of mods are worthwhile as always, and yes there are some awesome mods by talented persons out already.


harsh.
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Robyn Lena
 
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Post » Fri Dec 16, 2011 12:20 am

You can change textures and whatnot without a CK if you have the skills, change the look of terrain or armor - that has never needed the construction set in any TES game, as it is just about importing your own meshes/textures from a 3rd party program, those 3rd party utilities already exist.

People who know what they are doing with hex editing can do certain stuff without the CK.

Plus there are utilities like Script Dragon which allow people to use C++ scripts in Skyrim - so those who know C++ can do certain things without the CK.

Stuff like making buildings, quests, and NPCs will largely need the CK though. Yes there are clever modders already doing stuff, but some things (and those of us who are not programmers!) have to wait for the right tools.
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Jack Moves
 
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Post » Thu Dec 15, 2011 5:19 pm

Put some more meat in your post.


We all know that the egine used to make Skyrim is basically the same as the one that made Oblivion, Fallout 3 and Fallout New Vegas. The file formats are literally the same.

There are tons of community tools out there made for Oblivion, Fallout 3 and Fallout New Vegas that can be used on Skyrim as well. The only difference is that using these tools requires more trial and error because most of them were not meant to completely overhaul esp(usually they have other functions which the Construction Set/G.E.C.K can't provide), while using the CK saves a lot trouble as it is designed to do so.
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Susan
 
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Post » Thu Dec 15, 2011 1:11 pm

The mods are coming fast and furious. Its all very exciting.

:D


Yep yep, I've spent all day going through the mods and downloading ones that appear promising. Now I just have to install them quickly and ... :blush:

I do wish I could find a proper reskin of the khajiit and argonians, though ...
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herrade
 
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Post » Thu Dec 15, 2011 11:27 pm

The INI still says "Fallout", and contains all fallout's original settings for the game. (Which are NOT compatible with this game, by the way. They cause crashes and texture issues, and odd phys-x behaviour.)

If you type "SaveINI", that is (saveini), in the console screen, it dumps the internal INI settings. However, the game does not actually use these internal settings anymore. Seems they hard-coded the new settings in another location, and that command does not export the corrected internal settings.

(NOTE: If you do that, you MUST rename/delete the file it creates... or it will break your game, when you run it.)
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Ashley Campos
 
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