» Thu Dec 15, 2011 9:33 pm
1h,2h and archery; As you skill up, the more damage weapons deal, as you pick the perks you start to deal more damage, as you enchant your gear with improved archery,1h, 2h, you increase your output again.
Magic; You skill up, you do the same [censored] 8dps with firespam, no matter skill in 100 or 15, you pick perks and what? -you only start to be able to use them, if without perks you are oom in 2 casts, you enchant your gear, so spells cost less and you can actually use the destro/conj whatever.
I've played both physical and magic side, i had a couple 1h/2h/arch characters without even touching enchanting and smithing, and still doing ok in master level. Then i started to make a pure mage, only option to survive in 35+ is enchnating your gear with less cost spells, so i can take a dragon with 150 firebolts lol. Even if its free, it's stupid damage compared to unenchanted physical side, and there's NO WAY to increase and magic damage other than firing a poisoned arrow. Only option to increase damage is using a physical attack...
Free casting is an exploit yes, but its currently only way to play in high levels where you are supposed to use same spell like 5-10 times to take an enemy. Considering enemy casters constatly spamming you with those spell, they have endless mana pool aswell.
I think this will change in next patches once done with major performance issues. Magic will scale with your skill and perks will actually increase the output with changes, this i'm sure.
I think enchnating should also change. You should be able to enchant your gear for additional damage along with less mana cost, while capping less mana cost at a percentage. This way physical and magic sides would be balanced.