Fallout: New Vegas won the Golden Joystick's RPG of the year

Post » Thu Dec 15, 2011 4:21 pm

Fallout: New Vegas won the Golden Joystick's RPG of the year What does this mean?

It means the Golden Joystick Awards judges have low standards.


So the Golden Joystick Award 2009 was a joke too? :confused:
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Monika Fiolek
 
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Post » Fri Dec 16, 2011 1:47 am

I've read the entire Fallout 3 guide several times, it's a good guide, but the guy who wrote it is a total meta-gamer who says things like "only wear stuff that helps your stats" and "don't take the fortune finder perk, take the scrounger perk."

pffftt, dumb ass. Apparently he forgot it's an RPG.

Pot calling the kettle black here.

Guides are meant to help you play the game effectively, not tell you how to roleplay. Or do you need help with playing a role that you made up?
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Rebecca Dosch
 
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Post » Thu Dec 15, 2011 2:39 pm

Pot calling the kettle black here.

Guides are meant to help you play the game effectively, not tell you how to roleplay. Or do you need help with playing a role that you made up?



I think that many people could use some help by getting hints on how to role-play from a guide. Since experiencing how the world responds to your character's behavior is such a large part of RPGs.
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David Chambers
 
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Post » Thu Dec 15, 2011 11:38 am

So happy it won. I've said before that Fallout NV is really the only (console) game this generation that I consider to be a Roleplaying game. Bioware used to be the last bastion of cRPGs, but now they seem content to do story-driven action/adventure games where your stats don't matter and you get a simple choice via dialogue at the end of each dungeon/shooter-level.
Fallout 3 and Oblivion are good, but are also super linear - which means (somewhat ironically) that roleplaying only really exists outside of main story-line. And your options for resolving quests are normally limited to violence or a single good/bad choice.

Fallout NV allows a real chance for your character to affect the main storyline, gives you multiple ways to finish most of the quests, has skill checks frequently for all sorts of reasons, has stats that matter and gives you a large logical world to explore.

I think that many people could use some help by getting hints on how to role-play from a guide. Since experiencing how the world responds to your character's behavior is such a large part of RPGs.

Not sure if it's just the collectors edition, but the guide has some character builds at the back (including goofy little stories) that give a selection of meta-game awesome characters and a few 'fun' roleplay characters.
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Liv Brown
 
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Post » Fri Dec 16, 2011 2:57 am

I think that many people could use some help by getting hints on how to role-play from a guide. Since experiencing how the world responds to your character's behavior is such a large part of RPGs.

I found some of the Roleplay characters from the Fallout 3 guide. View them here:
http://fallout.gamesas.com/eng/vault/diaries_diary7-10.27.08.html

Sure - the characters aren't exactly 'deep', but they outline some odd and interesting options for folk who might not be familiar with the basics of roleplay.
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Taylah Illies
 
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