2 changes that NEED to be made to the Smithing skill

Post » Thu Dec 15, 2011 11:17 pm

1.I should be able to make ARROWS.The game has 3 Fletchers,and I should be able to go to them and make arrows and bows like I can make swords and shields at the blacksmith's shop.Now I know people will say "You find arrows everywhere!",but it's not the point.I can make a bow from a Daedra heart,Ebony,and Leather strips but lack the skill to whittle a stick into an arrow?Nope,small thing that Bethesda dropped the ball on.

2.Dragonbone Weapons.Since Dragon's bones seem to respond to forging,and shaping like steel,or ebony,or glass,I should be able to make a weapon out of Dragonbone.Now the biggest argument I've seen against this is "You couldn't do it in real life",but if that's your gripe you obviously haven't been paying attention to the Trolls,or wizards that plague this "reality simulator".Even if we can't make the whole weapon I would take an Ebony blade with Dragonbone handle or a Dagger made from a Dragon's tooth.Again the ball was dropped.
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Jade Barnes-Mackey
 
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Post » Thu Dec 15, 2011 7:39 pm

I was surpised by this as well. After all, you can make daedric weapons from a heart?
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Manuela Ribeiro Pereira
 
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Post » Thu Dec 15, 2011 2:22 pm

And both the Falmer and Forsworn use animal parts to make their weapons,so there's a precedent for it.
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Lifee Mccaslin
 
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Post » Thu Dec 15, 2011 5:24 pm

One more thing to add to your list:
Different XP earned from different items smithed. More XP from a Daedric Sword than from an Iron Dagger.
At some point, Iron won't earn your XP anymore.
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Michelle Smith
 
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Post » Fri Dec 16, 2011 1:26 am

One more thing to add to your list:
Different XP earned from different items smithed. More XP from a Daedric Sword than from an Iron Dagger.
At some point, Iron won't earn your XP anymore.


This so much.
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Steph
 
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Post » Fri Dec 16, 2011 6:09 am

Oh yeah,I agree on the XP thing
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Undisclosed Desires
 
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Post » Thu Dec 15, 2011 9:36 pm

One more thing to add to your list:
Different XP earned from different items smithed. More XP from a Daedric Sword than from an Iron Dagger.
At some point, Iron won't earn your XP anymore.

I think vendors should also carry much less ore/ingots, or have them refresh their stock of them less frequently.
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Greg Swan
 
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Post » Fri Dec 16, 2011 3:15 am

The XP thing could be done like this:

At the start of the game you can smith jewelry, iron and hide right? So when you get to level 30, what is required for Elven and Dwarven you no longer gain XP from the starter things, except for jewelry.
At level 50, when you can smith Orcish and Steel Plate/Scale amour, regular steel won't earn you XP anymore. But it stops to restrict XP tehre, as Orcish are already rather high tiered and expensive to make.

Just my two cents though.
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Matt Gammond
 
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Post » Thu Dec 15, 2011 3:44 pm

I was surpised by this as well. After all, you can make daedric weapons from a heart?

You make them out of ebony ore and a daedric heart, yes, that would be correct. In lore, ebony is created by binding the soul of a lesser daedra to ebony equipment.
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Krista Belle Davis
 
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Post » Fri Dec 16, 2011 1:42 am

The XP thing could be done like this:

At the start of the game you can smith jewelry, iron and hide right? So when you get to level 30, what is required for Elven and Dwarven you no longer gain XP from the starter things, except for jewelry.
At level 50, when you can smith Orcish and Steel Plate/Scale amour, regular steel won't earn you XP anymore. But it stops to restrict XP tehre, as Orcish are already rather high tiered and expensive to make.

Just my two cents though.

Hm, with this system, maybe vendors could carry only the ore for gear that won't give you XP anymore?
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Josh Sabatini
 
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Post » Fri Dec 16, 2011 12:18 am

i would of like to seen a quest line for blacksmith. maybe after a few quests you become a great at being a blacksmith, and then people around the world would want you to make them weapons and armor. maybe you would get your own shop eventually and people stop by or leave you notes of what they want made including enhancements to them. and the more requirements the item the more gold you will be paid. it would add more to do in the game,
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Madison Poo
 
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Post » Fri Dec 16, 2011 6:10 am

I agree with both points, they should include better looking light armors IMO, the crafted light armors look awful in this game.

You should also be able to pay someone to improve your weapons, not to the extent you would be able to, but better than you can without smithing. So people who don't smith can improve there armor.

I was surpised by this as well. After all, you can make daedric weapons from a heart?

Daedric is just ebony infused with a daedra heart, it's not made from the heart.

One more thing to add to your list:
Different XP earned from different items smithed. More XP from a Daedric Sword than from an Iron Dagger.
At some point, Iron won't earn your XP anymore.

This is what happens, you will get more for a daedric sword than an iron dagger. But IMO they need to reduce the amount of experience you get from crafting lower level gear at high levels. They should do it on value like alchemy, the same with improving.
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N3T4
 
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Post » Fri Dec 16, 2011 12:32 am

You make them out of ebony ore and a daedric heart, yes, that would be correct. In lore, ebony is created by binding the soul of a lesser daedra to ebony equipment.


The way I see it, you forge the Ebony equipment in the blood of a Daedra, which is why it has that glowing red effect. Either way, our theories are pretty much the most feasible lore explanations, so either is good.

As for stopping XP from Iron Smithing and, much worse in my opinion, restricting access to Ores and Ingots in a vain attempt to restrict Skills grinding, these ideas are fairly silly imo. Reducing XP and having a levelled list of XP earned to difficulty of items forged is acceptable. Stopping XP outright in any case is dumb and ruins the whole ethic and idealogy behind TES games. Restricting access to Ores/Ingots of metals that could be spam-grinded is not a reasonable solution and I am totally opposed to this. I like to forge a Master Set of each Armour and Weapon type, and this restriction breaks the common sense of the in-game world. That it to say, the most rudimentary resources needed for the most basic Smithing would become rarer, the further you progressed. That makes no sense, and breaks the point of a free-roam RPG.
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TIhIsmc L Griot
 
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Post » Thu Dec 15, 2011 1:41 pm

One more thing to add to your list:
Different XP earned from different items smithed. More XP from a Daedric Sword than from an Iron Dagger.
At some point, Iron won't earn your XP anymore.


This.



OP, if you're on PC, there's a fletching mod.


Edit: http://www.skyrimnexus.com/downloads/file.php?id=874
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x a million...
 
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Post » Thu Dec 15, 2011 7:35 pm

I'm so glad I'm not the only one to think the experience system for Blacksmithing needs an overhaul
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Nadia Nad
 
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Post » Fri Dec 16, 2011 4:14 am

Smithing definitely needs to be overhauled but then again it's up to the player to determine how far they want to go. If I would overhaul it, you wouldn't be able to gain any bonus for being over 100 smithing, 100 smithing would be the limit.

I agree with the OP about Dragonbone type weapons, maybe we'll get those in a future DLC. I disagree about the arrows, would be very over powering if implemented.
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Becky Cox
 
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Post » Thu Dec 15, 2011 10:43 pm

1.I should be able to make ARROWS.

2.Dragonbone Weapons.


Despite the cheesy name, actually quite a nice crafting mod:
http://www.skyrimnexus.com/downloads/file.php?id=1601
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sharon
 
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