Giant radscorpions are some of the most dangerous creatures for a low-level character.
Their main strength is high DT (they will negate 80% of your damage if your weapon's DAM is under 18), speed and the ability to cripple your limbs very often.
How to fight: armor-piercing rounds and DT-ignoring weapons work best. Failing that, go for weapons with highest possible DAM.
How to fight at low level: I've been known to take down up to two Giant Radscorpions with the 9mm SMG. The tricks is to run backwards and shoot at them until they fall and be quick enough to inject yourself with stimpacks as you go. Try to target the claws; they seem to be more vulnerable than the rest of that armored thing, and crippling limbs stuns the scorp for a short while, giving you some breathing room.
Explosives make short work of GRS and cripple limbs very quickly, so if you have Courier's stash, that would be a good time to use Mercenary's Grenade Rifle. Another good trick is to make some Satchel Charges or collect some of those Powder Charges that the Powder Gangers place around their camps, set up a mined trail and lure the scorpion to run through it. Their AI is dumb as a brick, they'll just chase you in a straight line and trigger any charge they run into.
GRS hard points: The legs(50% DR). GRS has no weak points, it sustains equal limb damage to the tail, torso, and claws. That said, it's a lot easier to to hit the claws than the others when it's charging at you! HP rounds also work...well, not wonders, but somewhat better than standard 9mm bullets against GRS as long as you aren't using Maria.
And yes they are! I got killed by one at level 1 on my first playthrough. It spawned IN Goodsprings Cemetery. Scared the crap outta me. The tell-tale sign of rocks and desert sands kept me away long after Deathclaws ceased to be a threat.
I can agree with everything Golem said, just adding three strategies: 1) Sneak everywhere you go, and use this to get away from GRS before hell happens. 2) Find yourself a Caravan Shotgun and start breaking down 20 gauge buckshot and remaking them as 20 gauge slugs(about level 8, a Caravan Shotgun loaded with slugs becomes an extremely respectable anti-GRS weapon if your reflexes are good, your Guns skill high, & you take the "Shotgun Surgeon" perk. Given that you somehow beat ANY CoD game on Veteran, I think you have good reflexes and aim). 3) Take the high ground. There are locations GRS literally cannot reach you at, and they move slower traveling uphill. Failing that, position yourself under a cliff so they come running
over you and you can hit them without them being able to retaliate.
-Nukeknockout