Molag Bal's quest gives you nothing but "Yes or no"; but it is literally an evil god trying to get revenge on his evil goddess rival. "Yes" helps Molag, "No" helps his rival.
I still like to avoid spoilers if I can, just in case lol.
I know what you mean about the companions; I didn't feel that way towards Skyrim's, though. I always felt bad about a few of the ones in New Vegas, though lol.
haha Gotcha


Now you are just using reductio ad absurdum.... There is a difference between "every possible option" and "a couple of options", some point between perfection and nothing. Market research can easilly show you what are the most commonly expected/demonstrated reactions when faced with different typical scenarios, and from there all you need is to work on your dialogues/quests.
I feel like the problem with bethesda isnt lack of imagination tho. Its lack of will to get off that old ass engine (with its limitations), and the fact that they appear to have put most of their ressources on the world with none left for its contents, hence the early "half-assed" release followed by what was announced as months of upcomming updates.
Typical MMO strategy actually: ran out of funding? Hype it, sell it, use the money to finish it while doing damage control. No amount of funding is going to completely revamp the quest system, unfortunaly. And for all the hate MMOs get on this forum... skyrim plays eerily similar to a single player MMO.