A poll of what improvements you'd like most!

Post » Fri Dec 16, 2011 2:28 am

Feel free to add what you would most like to see changed in a comment. Please avoid essay-length responses ^_~

Bug fixes and major issues aside, which improvements vastly improve gameplay to you?
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri Dec 16, 2011 12:00 am

Other: more dialogue options that have the information needed to support a quest marker free playthrough.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Thu Dec 15, 2011 6:47 pm

I voted for dog/follower NPCs to stop blocking the doorways. This tiny fix would improve my immersion 10 times over. Every time I struggle to move through a doorway, I'm taken out of the game.

Bad job on AI, Bethesda! :brokencomputer:
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Fri Dec 16, 2011 7:25 am

Take the shield charge perk and you won't need them to move hehe
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Thu Dec 15, 2011 10:27 pm

Reasonably balanced combat/skills and decent PC controls and UI would be nice.

Insta-health potions are probably my biggest pet peeve, completely ruins alchemy for me.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Fri Dec 16, 2011 5:22 am

Making Smithing not as overpowered. Seriously, smithing should max out at 100 in terms of added damage.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Thu Dec 15, 2011 8:13 pm

Bug fixes. First and Foremost. The things that should have been ironed out months ago.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Fri Dec 16, 2011 5:24 am

Other: Explanations for some inconsistencies.
One example - My Khajiit can enter any city, but the other Khajiit can't.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Thu Dec 15, 2011 7:13 pm

I chose other.

Feel free to cut down on repetitive fetch quests and focus on quality writing. One golden claw quest is enough, please don't make me zoom in at another 8 claws for the rest of the dungeons, or flip animal stones to unlock gates. That got old fast by the 3rd time I had to do it.
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Fri Dec 16, 2011 7:30 am

Optimization overall and Bug fixing.. I don't want to add more content till the current is fixed.

"not broken" you say? Then tell me why I get constant CTD's in Vanilla then and need to resort to mods to create less chance of em.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Thu Dec 15, 2011 11:47 pm

Spellmaking.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Fri Dec 16, 2011 3:02 am

That list is so weak I almost don't even believe that you've played Skyrim.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Thu Dec 15, 2011 11:08 pm

quest fixes please. I now can't finish a quest for Devlin and get any more. There's no dialog available I think because I have 2 special jobs I can close, and it confuses the quest logic. Arrg.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Thu Dec 15, 2011 7:41 pm

make speech better
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Dec 16, 2011 5:38 am

Definitely bug fixing and performance issues.

Some of these ideas are good though, but not essential right now.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Thu Dec 15, 2011 5:51 pm

More written dialogue/ dialogue choices.

Enemy balancing. Why was that vampire I found fighting a Knight of Stendarr hitting me about three times harder than the dragons of my level? (on my level 25 paladin). Why do random bandits sometimes hit harder than dragons at lower levels?
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Fri Dec 16, 2011 3:48 am

Your list is weak. No wonder most role play something utterly boring and pedantic.

Have an alteration mage shop where you can change your appearance

Have an Elder Scroll that can reset your perks

More diversity among gear, characters and towns

Better more entertaining books

A house with multiple chest storage allowing you to sort them the way you want

Random generated NPC's replace dead ones including followers at some fraction or random for hire

Bandits with better gear so I don't find myself enchanting daggers often

More creatures, Dragons are pretty boring to fight but would be interesting to ride one like a horse anywhere you want
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Fri Dec 16, 2011 12:14 am

Quest-breaking bugs should be dealt with first. The rest is peanuts
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am


Return to V - Skyrim