The "Anti Material Rifle" for instance needs a strenght value of 8. I'm not sure what penalties you get when you have a lower strenght, but testing the rifle still get's some solid results. It's deadly and not more or less accurate then any other sniper rifle I use, even though I meet the full requirements for the latter.
THE IDEA
A big rifle like the "Anti Material Rifle" could easily break an untrained mans arm or dislocate his shoulder. Same goes for similar weapons like the "Grenade Mashine Gun" (which looks rediculously big when used by my female character *g).
Weapons like this should actively hurt the player when he uses them without the proper strenght requirement!
THE REQUEST
The basics are quite easy. In the "Effect" section of the G.E.C.K. an effect can be created that hurts the players right arm by a set amount of damage points.
And any object can be given an effect like this.
The tricky part is to make it so that the effect only happens when the strenght requirement is not met. So we need a script. The G.E.C.K. features a script engine but I have literally zero experience or knowledge when it comes to scripting.
So I need help or someone who could do the mod.