Skyrim on the Wii U, post release impressions?

Post » Fri Dec 16, 2011 9:38 am

i dont think zelda games are "improving" if anything they are lacking. whens the last time you saw magic in the zelda series? WW, and how many times have you killed gannon? lots i thought TP was Bad in comparison to what it should have been. They havent released an origional idea for zelda since WW and majoras mask. Mario is the same way releaseing the same game to get sales becuase people buy into it.


If Zelda games are lacking, what is it that they are lacking? Original story? Perhaps... they do seem to be similar to one another. But that's Zelda... what else do you expect?

What was original about Wind Waker? You sail around an ocean? In Skyward Sword, you fly around the sky. Twilight Princess saw the integration of motion controls and a darker atmosphere. Majora's Mask had schedules and a compressed time frame.

Yes, the concept of Zelda games remain the same. You're always the hero trying to save the world. That's not going to change, and that makes me happy. But there's always a new twist to each game. That keeps it fresh. Does the quality of story vary? Of course. But is that any different from any other game/book/movie?

The bottom line is that Zelda's gameplay remains consistent. You know what you're getting. It doesn't matter how dark or realistic or cartoonish it looks, it always plays the same. I cannot say that for The Elder Scrolls. The concept may remain the same, but the mechanics change dramatically.


Ps. As much as I love Ocarina of Time's story, I do prefer Majora's Mask in terms of immersion. I felt like I was a part of the world... and that I was under pressure to save it. I do miss that, but a countdown clock and NPC schedules hardly fit in the other games.


but because it strayed in a new innovated fashion it set itself up to be like that, a console that people dont want to touch. Its like 3D Tvs, they're there to buy but nobody wants to deal with the glasses and blu-rays and such to even bother. Wii is the same way, to even get a decent experience on a wii nowadays you have to purchase a balance board and wii-motion plus, its complex design makes people not want to buy into it.


I'm confused. The Wii is a LOT more attractive to buy than a 3D TV. It was so cheap and so innovative in terms of gaming. People who never played a video game before gave the Wii a try... and many loved it. What other system could you find in a nursing home? Not to mention that Microsoft and Sony both had to get in on the motion-controlled market after the Wii's success.

I'm just happy I was actually able to find a Wii to buy not long after it was released. I actually had to get it through a friend's brother who worked at Gamstop. The things were NOT in stores ANYWHERE. They got bought up before they hit the shelves! It was worse than the Xbox 360 release... but at least there weren't any red rings of death.
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YO MAma
 
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Post » Fri Dec 16, 2011 3:04 am

After seeing some of the potential for the control system for the Wii U, I think a good Skyrim port would be awesome. To hell with the graphics; you could do some really innovative stuff with that system, much more than you can with the Wii. However, I'm not so sure the industry will rise to the occasion. A company that won't do a good PC port isn't likely to do a good port for a system with an even more radically different interface.

My contribution to the console progress debate: Games, at a very fundamental level, have been the same for a very long time now. Button mashing is equal to game playing (excepting some phone/ipad games). Even strategic button pressing is still button pressing, and it is how we've interfaced with games for decades now. I'm not a huge fan of the Wii, but I like that Nintendo is trying to move beyond button pressing. If developers embrace the new system and develop games specifically to take advantage of that system, then it will be awesome and I will be buying a console for the first time since PS1.
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Peetay
 
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Post » Fri Dec 16, 2011 6:09 am

I think they need to worry about supporting the current situation, instead of digging a deeper whole with another platform.

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A Boy called Marilyn
 
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Post » Fri Dec 16, 2011 7:06 am

I...can't see it. Even if the hardware is superior to the 360's, I just can't associate this sort of third-party game with Nintendo.
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Erich Lendermon
 
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Post » Fri Dec 16, 2011 10:56 am

Graphics=almost PC?

ha.

haha...hahahaha


Well if the console has a HD4850/70 type of card and is optimized, it should look as good or better than a PC with a HD4850/70. So "Graphics=almost PC" is probably a good estimate.
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Kaylee Campbell
 
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Post » Fri Dec 16, 2011 7:34 am

I didn't mind my wii, although the only games I bought and played on it were/are sports games like Grand Slam Tennis. You see that's what the Wii is made for, light family fun, I don't think it was ever designed for in-depth games like Skyrim not to mention the way outdated graphics.. Not sure about the Wii-U but unless they have a target demographic change I don't see how it would work, even with a updated graphics engine. I read that the Wii-U will be comparible in power to the PS3 or Xbox 360 is this true?
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Lily Evans
 
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Post » Fri Dec 16, 2011 7:50 am

If Zelda games are lacking, what is it that they are lacking? Original story? Perhaps... they do seem to be similar to one another. But that's Zelda... what else do you expect?

What was original about Wind Waker? You sail around an ocean? In Skyward Sword, you fly around the sky. Twilight Princess saw the integration of motion controls and a darker atmosphere. Majora's Mask had schedules and a compressed time frame.

Yes, the concept of Zelda games remain the same. You're always the hero trying to save the world. That's not going to change, and that makes me happy. But there's always a new twist to each game. That keeps it fresh. Does the quality of story vary? Of course. But is that any different from any other game/book/movie?

The bottom line is that Zelda's gameplay remains consistent. You know what you're getting. It doesn't matter how dark or realistic or cartoonish it looks, it always plays the same. I cannot say that for The Elder Scrolls. The concept may remain the same, but the mechanics change dramatically.


Ps. As much as I love Ocarina of Time's story, I do prefer Majora's Mask in terms of immersion. I felt like I was a part of the world... and that I was under pressure to save it. I do miss that, but a countdown clock and NPC schedules hardly fit in the other games.


its pretty much the story its lacking and original ideas, im not saying the Zelda series is Bad but id like somthing new, somthing fresh somthing to define Zelda as a franchise. WW was great becuase of the ocean over top of hyrule and how you learn about it during the game. the Twilight princess they showed back in E3 2004 was 100x more interesting than the actual game, the story was nice, but the way it led the player was bad. good but not great, MM was the most different from the Zeldas becuase of the masks char development and such prob the best theve done in terms of innovation. havent tried skyward sword yet but i want to so i cant say anything about it.

i want the concept to change i want link to discover lands outside of hyrule i want room for a lot more in Zelda but alas it wont happen. Its cool that nintendo releases Zelda titles with similarities but thats the only thing that sells, see nintendo is a company thats affraid of releasing somthing people wont buy, if they changed the zelda series how many people wouldn't buy it? its a major risk for them, same with mario, if anything changed to the formula people might not be interested. and that what scares them.


I'm confused. The Wii is a LOT more attractive to buy than a 3D TV. It was so cheap and so innovative in terms of gaming. People who never played a video game before gave the Wii a try... and many loved it. What other system could you find in a nursing home? Not to mention that Microsoft and Sony both had to get in on the motion-controlled market after the Wii's success.

I'm just happy I was actually able to find a Wii to buy not long after it was released. I actually had to get it through a friend's brother who worked at Gamstop. The things were NOT in stores ANYWHERE. They got bought up before they hit the shelves! It was worse than the Xbox 360 release... but at least there weren't any red rings of death.


i agree, also bought mine on day one. The problem is that this aint a wii releasing its a console ment to target hardcoe audiences and to make original wii players buy it. Im not saying it wont sell good, the content it sells after its release is what im worried about. third parties may not even develop its hard to say really. pretty much theory right now
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