Vampires seem...backwards

Post » Fri Dec 16, 2011 8:49 am

I think the system we have was born out of simplicity, hand holding and balance. The same applies to werewolves. It's pretty sad, but most gamers wouldn't like a system where you're forced to feed in order to be strong or you randomly turn into a werewolf and are forced to suffer the consequences.



You're forced to feed either way, even with the current system. All they would have to do is make combat feeding possible, and possibly reduce the frequency of blood cravings.
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maddison
 
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Post » Fri Dec 16, 2011 6:26 am

The way it is presently just delays things, it doesn't actually make them more fun. Entering a town? Okay, drink blood, and you're fine! Oh, doing a dungeon? Wait for 72 hours, oop, we're at full power now? Goody!

There is no "Challenge" involved, unless you consider having to press the T button 3 times a "Challenge".

The way it was done in Oblivion Mods was pretty much Ideal: In the beginning, you were stronger, but not TOO much stronger; in addition, you could never go too far from cities, because if you dont drink blood every 12 hours you start losing your abilities and eventually getting actual debuffs! After about a week of ingame time, however, you progress to the next level, and suddenly you can actually explore the wilderness; you have the strength to do a few dungeons on the way between towns, or wait out the day without having to feed beforehand. Plus, you got a little bit more powerful and possibly got a new ability through your experience with your dark gift.

So you had a week of frantic feeding, followed by a month of more regulated bonuses to disadvantages, and by the end you got some truly amazing powers, you had to feed about once every 3.5 days- a week, and some mods gave you some truly amazing powers, like translocation(shortrange teleport, anyone?).

You really felt like a master vampire. Someone meets you during the night, they're doomed; someone comes after you during the day, you're OMG I'M SO SCREWED, BACK TO THE CAVE, RUUUUN!



The same applies to Werewolves, honestly. Because there is no variety, it just comes off as a "win" button rather than a legit different playstyle. And if it doesn't, it starts to feel useless. There is no balance involved.
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Emma Louise Adams
 
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Post » Fri Dec 16, 2011 9:22 am

Wait, wait, wait right there... vampires sparkle?

Nope, but close enough.
They don't die on sunlight, just get weakened a bit. >_>

A starved animal is more dangerous than one that just fed.

Only because it's more aggressive, not because it's stronger.

You aren't magical, vampires are

:facepalm:
Resorting to that is a proof of having no proper reply and that you are wrong.

OT:
Both vampirism and lycanthropy svck in Skyrim.
This is not a matter of opinion, but a matter of facts.

They totally [censored] with the lore just to make game dumb enough for the masses, so it sells more.

You know, my grandfather always used to tell me that one is bound to fail if his/hers primary goal becomes money.
If you do things with passion and with goal to make something actually good, things like money will come by themselves.
And that's going to happen to TES; it will have good sales and everything, but if they continue that road, someone else will appear, make a TES-like with sole reason of making an actually good game, and will surpass TES.
Then, TES will simply become one of those games which will be lost in the sea of mediocrity and totally forgotten.
Oh well, Bethesda can still change all this if they want, but all I know that I won't buy any of their games if they continue the road they are taking, but whatever... their skin, not mine
I can always play a TES-like game which will be actually good when some other company makes it. ^_^
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Brian Newman
 
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Post » Fri Dec 16, 2011 10:59 am

Are we really having a 'vampires are so unrealistic' debate?
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GabiiE Liiziiouz
 
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Post » Fri Dec 16, 2011 1:45 am

Well since the only fuel needed to make the Hulk stronger is anger and it also leads to... yeah. My point was when it comes to the magical and supernatural bets can sometimes be considered off when it come to IRL rules like "There is no physiology which could logically become stronger WITHOUT fuel. Fuel is necessary for action in any organism."

Since I don't think vampires are meant to be looked at as physiologically logical in an real sense (at least not in a lot of their fiction) since they are supernatural creatures, with supernatural fuels (often with a blood as a base component - although underworld vampires, for example, never appear to have any real connection to blood beyond just being fussy eaters).

The reason I was going down that route was because of this post.
Yeah, sure, that's how it works for most creatures, including humans, but vampires are another species entirely. Skyrim's vamps may have a completely different physiology from us and react differently under survival-related stress.

You stepped in, so I assumed you were continuing his reasoning.

I am of the opinion that the vampire system in Oblivion was very cleverly done, with vampires becoming more able to blend in after having fed; I personally think they shouldn't have simply copied this over to Skyrim, which has its own lore on the subject.
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Alex Blacke
 
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Post » Thu Dec 15, 2011 9:09 pm

Day breakers is a perfect representation of the perfect vampire.

In daylight they burst into flame.
At night they are in thier element and can live for ever.

But take thier source of immortality away from them and they turn into nothing but psychotic terryfying bloodthirty vampire true form. Of which i might add that even 'well fed' vampires feared greatly.
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OJY
 
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Post » Fri Dec 16, 2011 12:04 am

The system in Oblivion was one of convenience, knowing that the "wider audience" wouldn't want to or have the patience to deal with being cursed. Sadly, but not unsurprisingly, it was copied and pasted into Skyrim, with some minor alterations to the joke vampire system.
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Eibe Novy
 
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Post » Thu Dec 15, 2011 11:44 pm

I guess we'll just have to wait for a remake of the better systems made for Oblivion. Sad, though.
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Queen of Spades
 
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Post » Fri Dec 16, 2011 6:11 am

Day breakers is a perfect representation of the perfect vampire.

In daylight they burst into flame.
At night they are in thier element and can live for ever.

But take thier source of immortality away from them and they turn into nothing but psychotic terryfying bloodthirty vampire true form. Of which i might add that even 'well fed' vampires feared greatly.


I actually like this idea; the Subsiders in Daybreakers were horrible looking things, and would be an awesome addition to TES as the unfed form of vampires..
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Baylea Isaacs
 
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Post » Fri Dec 16, 2011 8:20 am

Starving yourself doesn't make you or anything else stronger. You have to embrace your nature or manipulate your body in order to gain strength. That's how it works for everything. Vampires, even in TES, shouldn't be much different.

A normal human who eats good and works out is going to be stronger than another who doesn't. Think U.S. Army commando versus imprisoned Holocaust victim. If terms of animals, lack of food makes them desperate and vicious, yes, but it also makes them weak. They're more likely to attack, and in a vicious manner, because they've got nothing to lose and everything to gain. That's all.

Vampires rely on blood. Now I guess it all depends on what exactly they gain by feeding (their source of life versus life-essence that helps to reveal their true form). I've yet to see anything in the lore that states it's the latter, and the former is the most common scenario so I'm going with that.

I think the system we have was born out of simplicity, hand holding and balance. The same applies to werewolves. It's pretty sad, but most gamers wouldn't like a system where you're forced to feed in order to be strong or you randomly turn into a werewolf and are forced to suffer the consequences.



"Think U.S. Army commando versus imprisoned Holocaust victim." how about think you are a idiot.
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bimsy
 
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