I would like a quick filler about something.

Post » Thu Dec 15, 2011 7:30 pm

I played Morrowind for the original xbox, and I could only play for a little while until the game crashed at 98% of the loading screens. Anyways, what I've noticed is that though Morrowind is a TES game as well as Oblivion and Skyrim NOTHING from the environments carry over. Remember that giant Tic-thing that was a taxi (basically) for areas of travel? How come nothing of the sort was ever brought over into the newer games?

I'll accept fillers in here, or a link to some history that might explain why Morrowind was like a completely different planet from the two sequels, but until then I'm just puzzled. Thanks!
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NeverStopThe
 
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Post » Thu Dec 15, 2011 11:37 pm

It's because it's an entirely different area of the world. Also, Red Mountain 'sploded.
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Dark Mogul
 
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Post » Fri Dec 16, 2011 1:31 am

They're different placed. Skyrim is similar-ish to Cyrodill because they're close to eachother. Vvardenfel is an island within Morrowind, and dominated by Red Mountain.
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kirsty joanne hines
 
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Post » Fri Dec 16, 2011 11:11 am

It's because it's an entirely different area of the world. Also, Red Mountain 'sploded.



They're different placed. Skyrim is similar-ish to Cyrodill because they're close to eachother. Vvardenfel is an island within Morrowind, and dominated by Red Mountain.


Guess I gotta GO back and play that game again. Or head over to the Morrowind side of the forums, huh? I figured that everything was on the same continent since you can see "Morrowind" on the in-game map of Oblivion. Thanks for the answers guys.
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Chris Ellis
 
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Post » Fri Dec 16, 2011 10:24 am

There's lots of rocks, waterfalls, did I mention rocks?

http://tinyurl.com/6sbpooq
http://tinyurl.com/7su7dj8

The mushrooms do look funny. Besides dragons nothing is new and more than half of the creatures have been cut off from Morrowind.

Only two places looked interesting. The northern lights place and the dark cave that looks like stars on the walls.
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Dan Wright
 
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Post » Fri Dec 16, 2011 11:31 am

Silt Striders are too spreadsheety.
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-__^
 
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Post » Fri Dec 16, 2011 7:01 am

Silt Striders are too spreadsheety.


What?
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sally R
 
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Post » Fri Dec 16, 2011 10:59 am

http://tinyurl.com/6sbpooq


What's funny about this is that every time I saw that giant Tic-thing I'd always try to kill it. But my step-brother walked in on me swinging The blade of Woe at it and said "you do realize it's a taxi and not a monster, right?"
Good times, good times.
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Lakyn Ellery
 
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Post » Fri Dec 16, 2011 10:30 am

Well Vvardenfell is different from Mainland Morrowind, which we never really saw except for the interior of a city and some ruins. It also has a drastically different climate. It is unique in its own right. Vvardenfell had the Heart of Lorkhan and Mt. Dagoth Ur(Red Mountain/The Red Tower) housed the Heart of a semi-dead god, Lorkhan. The power that resonated from the Heart is what changed Vvardenfell and made it so unique imo(not sure if this is substantiated). Different cultures cultivate different things. Besides for all we know mainland Morrowind looks like Cyrodiil in some places.
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Josh Dagreat
 
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Post » Thu Dec 15, 2011 9:28 pm

Guess I gott GO back and play that game again. Or head over to the Morrowind side of the forums, huh? I figured that everything was on the same continent since you can see "Morrowind" on the in-game map of Oblivion. Thanks for the answers guys.



They're all on Tamriel, but the regional climates are different. Morrowind took place on Vvardenfell, an island in the middle upper region of Morrowind, I figure Vvardenfell's climate is induced heavily by Red Mountain, which recently kind of blew up..
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Aaron Clark
 
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Post » Fri Dec 16, 2011 1:43 am

Morrowind the game wasn't technically set in Morrowind. It was set in Vvardenfell, which is an island within the province of Morrowind. You can see it on http://images.uesp.net/c/c3/TamrielMap.jpg.

Vvardenfell is a much different environment than Skyrim, so it makes sense that some things don't carry over. Could you imagine Silt Striders (those "tic things you ride on") living in a cold environment like Skyrim? Some things do carry over though. A lot of the Dunmer you meet in Skyrim talk about coming from Morrowind, and Vvardenfell in particular. Also, Moon Sugar, which was in Morrowind but not Oblivion, is back. A lot of the books from Morrowind (and Oblivion) are back as well, and some of them talk about Morrowind and Vvardenfell specifically.

Also, story-wise, there are a lot of references to what has happened in Vvardenfell in the time that has passed between Morrowind and Oblivion.
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Darrell Fawcett
 
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Post » Thu Dec 15, 2011 8:20 pm

Just wait until we see a game in the Black Marsh, Summerset Isle, or wherever Khajiits are from, Elsywer I think.
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james reed
 
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Post » Fri Dec 16, 2011 9:02 am

Morrowind the game wasn't technically set in Morrowind. It was set in Vvardenfell, which is an island within the province of Morrowind. You can see it on http://images.uesp.net/c/c3/TamrielMap.jpg.

Vvardenfell is a much different environment than Skyrim, so it makes sense that some things don't carry over. Could you imagine Silt Striders (those "tic things you ride on") living in a cold environment like Skyrim? Some things do carry over though. A lot of the Dunmer you meet in Skyrim talk about coming from Morrowind, and Vvardenfell in particular. Also, Moon Sugar, which was in Morrowind but not Oblivion, is back. A lot of the books from Morrowind (and Oblivion) are back as well, and some of them talk about Morrowind and Vvardenfell specifically.

Also, story-wise, there are a lot of references to what has happened in Vvardenfell in the time that has passed between Morrowind and Oblivion.


I've heard of the Dunmer talking about going back to Morrowind, and one guy I'm doing a quest for went to Morrowind for something but never came back to his family. I know of some other references to Morrowind, I just never understood why the environments were so different from TES IV & V.
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Ross Zombie
 
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Post » Fri Dec 16, 2011 10:14 am

I think Bethesda is building up a base of fans with the more generic settings of TES that are populated with the easily identifiable Humans until they can make a game with Morrowind's strangeness again.

Their plan.

Arena. Generic fantasy setting but with a unique take.

Daggerfall. Somewhat generic fantasy setting with a more unique take. Both did not sell terrifically but sold well enough to warrant a new game.

Morrowind. Capture a ravid and dedicated fan-base with a totally unique game and reboot the franchise with much more Lore.

Oblivion. Get a wider audience and build more of a fan base with a fairly generic setting and the whole Mortals VS Demons feel.

Skyrim. Use more accessible game-play and a slightly more unique setting to get a wider audience.

TES 6. Introduce our Magnum Opis. Set the game in an entirely unique setting to capitalize on our new fan base and capture the minds of a generation of gamers. Lots of interesting unique lore and quests.

Ultimate RPG gaming franchise....

This is my hope anyways..
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Code Affinity
 
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Post » Fri Dec 16, 2011 8:36 am

I think Bethesda is building up a base of fans with the more generic settings of TES that are populated with the easily identifiable Humans until they can make a game with Morrowind's strangeness again.

TES 6. Introduce our Magnum Opis. Set the game in an entirely unique setting to capitalize on our new fan base and capture the minds of a generation of gamers. Lots of interesting unique lore and quests.


As true as this may be, which I'm sure this is how the Dev's are doing things, I just have a gut feeling that the graphics part has a lot to do with the fan base. Look at Final Fantasy. Yeah they started out in the old "over the head view" style in NES, but with each new game the graphics seemed to improve more and more. I would always hear people talking about how awesome FF games looked in comparison to other popular games with lesser graphical beauty, and honestly I was right there with them (just never got into FF games cause of the turn-based style).

But I think that if Morrowind had been a project that was held off until now, or at least until the year TES IV was released, I'm sure the fan base for TES would skyrocket. I had SO much fun with Morrowind but xbox ruined it for me with it's constant crashing (Microsoft just couldn't handle the epicness of The Elder Scrolls III). All I'm saying is that though lore has a major role in fan base I'm sure things would turn out better in their favor if they'd bring back the odd-ness of Morrowind back.
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Siobhan Wallis-McRobert
 
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