» Sun Nov 01, 2009 3:57 am
I put it in and played for an hour after reading this topic to re-familiarize myself with it. Some of you guys are too quick to dismiss everything from the game if you didn't like it. Especially kicking! You certainly couldn't kick your way to victory in Dark Messiah, because they had a good stamina system that wouldn't let you. There weren't stray spike racks all over the game either. There were some great features that they should look at for Skyrim just to know what other game studios are going for. You can't tell me you don't want ANYTHING from this list. Things like:
First person walking and strafing animations were much better than TES, and the camera tilts for strafing.
You can use the jump button to vault over low walls or climb up areas you can reach.
Kicking like Daggerfall, can also be used by enemies.
Physics puzzles and breakable items that are much improved over Oblivion.
Inflamable objects char and flare up when placed in fire.
Knocked down enemies can be impaled or have their head smashed by blunt weapon.
Solves DF/MW/OB combat backpedal by not letting you run backwards, only walking backward. Seriously, they shouldn't let you run backward in TES. The Dodge skill will make its comeback.
Extensive and highly detailed first person body animation, you can see your feet and legs and torso, in addition to your arms.
You can turn your head independently of your body when standing still, so you don't get the awkward pivot on a point look. Your body readjusts when you turn far enough.
Large enemies, larger than Ogres from OB.
Flying enemies.
First person animation for handing things to people.
First person animation for dragging people and being dragged.
First person animation for being bucked off horse.
Flurry attacks.
Charge attacks.
You can disarm people by aiming attacks at their arm.
You can break their parrys.
Ice can freeze enemies or ground.
Spells can be guided to targets.
Equipped spells can be seen on your hand.
Trap spells.
Flamethrower spell.
Chain lightning.
Can cast multiples of the same spell at the same time.
Extra damage from lightning when enemy stands in water.
Spell to permanently shrink your enemy.
Backstab instant kill for normal enemies.
Tons of items to pick up and throw. Chairs, barrels, boxes, pans, oil jars, etc. The interface for this fits well into the flow of combat.
Well animated sprinting. Have TES games ever had sprinting?
NPC's that aren't ugly.
Functional ladders with animations for use.
Operable windows.
No loading for interiors of buildings.
Better hair styles.
First person animation for getting out of bed.
Burnable bodies with charring.
Throwing knives.
Operable cranes.
Out houses.
Fire arrows.
Supports can be broken.
Animated death by fire, flailing in agony with screaming.
Meaningful short term fatigue, you can't sprint or perform kicks when you're exhausted, and your attacks are terrible.
Enemies who call out for help when they see you.
Weapon crafting.
Time doesn't pause for inventory menu.
Collapsible floors.