Am I the only one who think Destruction is fine?

Post » Fri Dec 16, 2011 5:31 am

Maybe not, but it does take significantly longer than melee or archers take to kill the same enemy.


Maybe they can do, i can't tell you by how much, as i've not played a warrior yet, but if i can drop one of the most powerful beings in the entire game in 20 seconds using just an expert destruction spell 6 to 7 times, with no additional support, how is this debate even an issue. If the difference was minutes sure, but seconds, that's a bit petty isn't it? It's got to be solely down to how people build there characters and tactics used when entering a fight. I've heard people say it gets harder 40+ but if anything, it's actually got easier.
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Quick Draw III
 
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Post » Fri Dec 16, 2011 5:37 pm

I'll play devil's advocate, although scaling would be preferable to me. One aside would be that Master level spells would *still* be broken with scaling since they could never advance.

Without stating any of the problems:

The philosophy is to gain DPS by perks and also by spell tiers, with new spells replacing the old ones.

My DPS goes up between level 25 and 50, again at 75 and (for one spell--sort of) at 100. New spells obviate old spells, and provide for a new tactical approach. The Impact perk is the biggest difference maker in the perk tree, and (to a much lesser extent) the Intense Flames, Deep Freeze and Disintegrate perks.

Some of the earlier spells maintain their usefulness for awhile, such as Flames used against Ice Wraiths, which are difficult to hit without some sort of AOE effect. Runes are still useful for emergency scenarios where the caster runs out of mana.

Adept tier provides for some better AOE spells, replacing the Novice tier spells.
Expert tier spells replace ranged, targeted attacks from the Apprentice tier.
Master tier spells - The Lighting Storm spell does a respectable 75dps, permastuns (with Impact) and drains magic--try casting it in a corridor and let enemies examine the disturbance and try to rush you. ;) The other two spells appear to be focused on spellswords, as do some of the Adept tier spells


I'm not talking about skill level I'm talking about character level.

Assuming you're using destruction as a primary offensive tool, you should have Destruction up to 75 by the time your character is level 25. Since the master level skills are barely worth using (situational at best) and you've probably already taken the damage improvement perks for your specialized element by level 25, your bread and butter offensive spell (incinerate, thunderbolt, ice spear) never improves for the entire 2nd half of the game, assuming you get to level 50. All the while enemies continue to get more hit points and stronger attacks.
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Amy Melissa
 
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Post » Fri Dec 16, 2011 3:56 am

Simply saying: "Destruction doesn't scale with weapons. It needs to be buffed" ignores the fact that the mage playstyle is about constant damage and distance. You cannot remove the playstyle from the equation because the damage totals are decided by the playstyle.


Ok. Play a warrior. But imagine when your stamina bar runs dry, you are forced to stop swinging while you "catch your breath". I mean nobody can swing a sword forever right? Your arm has to tire at some point. So what do you do now? Use magic? With your warrior build? I thought you wanted to play a warrior, not a battle-mage?

Destruction cost too much mana for the damage it does leaving mages completely weaponless and forced to rely on fleeing every battle, companion, or summons.There is no cost to the warrior to keep swinging. So what if he can't power attack, at least he can attack.

I just don't buy your different play-style approach.

Destruction is broken.

edit: Deleted what could be mistaken for being rude. Apologies if taken so.
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Theodore Walling
 
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Post » Fri Dec 16, 2011 8:40 am

My mage is only level 13, and so far it's tougher but that's due to wearing robes and not armor. Frankly not using a companion would have sunk me a long time ago, on my warrior or mage.

Being pure destro and NOT using things like Stoneflesh just gimps you. If that's what you want to do you can't complain. Same with destro + conjuration, etc. etc.
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Taylrea Teodor
 
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Post » Fri Dec 16, 2011 11:16 am

This logic is like saying be a One Handed fighter with no armor. Pure destruction is possible but it's not easy.


And again another poster misses the point/didn't read any of the other posts saying that pure destruction with no other perks is stupid.

Destruction is weak because even with other perks, it is lackluster.
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Amy Smith
 
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Post » Fri Dec 16, 2011 4:05 pm

This logic is like saying be a One Handed fighter with no armor. Pure destruction is possible but it's not easy.

Read the thread.

There is a difference between not wanting to have to take conjuration specifically, and not wanting to spend perks. A nuker archetype does not mean a glass cannon, it just means a build who's damage comes from nuking, aka, casting direct damage spells.
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Shianne Donato
 
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Post » Fri Dec 16, 2011 8:33 am


Destruction cost too much mana for the damage it does leaving mages completely weaponless and forced to rely on fleeing every battle, companion, or summons.There is no cost to the warrior to keep swinging. So what if he can't power attack, at least he can attack.



You do realize that you can reduce the mana cost of the spells to almost nothing right?

The issue I'd say is mana regen in combat being so low. Running out of mana with potions and a high elf with Highborn is nigh impossible though.

Read the thread.

There is a difference between not wanting to have to take conjuration specifically, and not wanting to spend perks. A nuker archetype does not mean a glass cannon, it just means a build who's damage comes from nuking, aka, casting direct damage spells.


10 pages on a subject that's been done to death? No.

From everyone I know they do plenty of damage at high levels with destruction. The argument I see in similar threads is that you don't do the same damage as an exploited warrior with 2 500dmg maces. Well, duh.

You should see Jzhargo(sp), he runs out of mana as my follower in 10 seconds and goes hand to hand with everyone. Quite funny.
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Jeremy Kenney
 
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Post » Fri Dec 16, 2011 8:14 am

i am 53 and i use destruction and its perfectly fine.
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J.P loves
 
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Post » Fri Dec 16, 2011 10:25 am

You don't have to exploit to make melee/bow damage higher than magic.

Also, having 1 good spell svcks.
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xxLindsAffec
 
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Post » Fri Dec 16, 2011 6:19 pm

You do realize that you can reduce the mana cost of the spells to almost nothing right?

The issue I'd say is mana regen in combat being so low. Running out of mana with potions and a high elf with Highborn is nigh impossible though.

Again: a miss and a swing.

The problem is that, unlike other offensive skills, destruction relies on something else to deal its damage.

Yeah, a character using 2h perks will need armor to stay alive, but his damage comes from his 2h perks. An archer will need sneak or LA, but his damage will come from his bow and arrows. It can be enhanced with enchanting, but it does not depend on it. You can still shoot arrows even without +% bow damage enchants.

However, that is not the case with destruction. You still need to build defenses, but if you take destruction, you need complementary damage (conjuration) and a high enchanting (cost reduction) just to do your job. Destruction, on its own, is so weak that it forces you to pair it up with very specific perks, which is completely against the entire spirit of the game (freedom of choice).

Both need defensive perks, but only one of those need to rely on 3 different trees for their offense.

EDIT:
10 pages on a subject that's been done to death? No.

From everyone I know they do plenty of damage at high levels with destruction. The argument I see in similar threads is that you don't do the same damage as an exploited warrior with 2 500dmg maces. Well, duh.

Then I am sorry but our interaction is at an end. When you come in a thread without reading it, not only is it rude, but you are not even in a position to contribute because you do not understand what is being discussed. So you come here with generic crap, answering to arguments no one every raised, and otherwise being simply disruptive while not acutally bringing anything.

Reported. Read the thread first next time.
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Jack Moves
 
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Post » Fri Dec 16, 2011 4:19 pm

You do realize that you can reduce the mana cost of the spells to almost nothing right?

The issue I'd say is mana regen in combat being so low. Running out of mana with potions and a high elf with Highborn is nigh impossible though.



10 pages on a subject that's been done to death? No.

From everyone I know they do plenty of damage at high levels with destruction. The argument I see in similar threads is that you don't do the same damage as an exploited warrior with 2 500dmg maces. Well, duh.

You should see Jzhargo(sp), he runs out of mana as my follower in 10 seconds and goes hand to hand with everyone. Quite funny.


What Stonedsoul says, on both counts.

Again: a miss and a swing.

The problem is that, unlike other offensive skills, destruction relies on something else to deal its damage.

Yeah, a character using 2h perks will need armor to stay alive, but his damage comes from his 2h perks. An archer will need sneak or LA, but his damage will come from his bow and arrows. It can be enhanced with enchanting, but it does not depend on it. You can still shoot arrows even without +% bow damage enchants.

However, that is not the case with destruction. You still need to build defenses, but if you take destruction, you need complementary damage (conjuration) and a high enchanting (cost reduction) just to do your job. Destruction, on its own, is so weak that it forces you to pair it up with very specific perks, which is completely against the entire spirit of the game (freedom of choice).

Both need defensive perks, but only one of those need to rely on 3 different trees for their offense.

EDIT:
Then I am sorry but our interaction is at an end. When you come in a thread without reading it, not only is it rude, but you are not even in a position to contribute because you do not understand what is being discussed. So you come here with generic crap, answering to arguments no one every raised, and otherwise being simply disruptive while not acutally bringing anything.

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Leilene Nessel
 
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Post » Fri Dec 16, 2011 5:25 pm

Again: a miss and a swing.

The problem is that, unlike other offensive skills, destruction relies on something else to deal its damage.

Yeah, a character using 2h perks will need armor to stay alive, but his damage comes from his 2h perks. An archer will need sneak or LA, but his damage will come from his bow and arrows. It can be enhanced with enchanting, but it does not depend on it. You can still shoot arrows even without +% bow damage enchants.

However, that is not the case with destruction. If you take destruction, you need complementary damage (conjuration) and a high enchanting (cost reduction) just to do your job. Destruction, on its own, is so weak that it forces you to pair it up with very specific perks, which is completely against the entire spirit of the game (freedom of choice).

Both need defensive perks, but only one of those need to rely on 3 different trees for their offense.

EDIT:
Then I am sorry but our interaction is at an end. When you come in a thread without reading it, not only is it rude, but you are not even in a position to contribute because you do not understand what is being discussed. So you come here with generic crap, answering to arguments no one every raised, and otherwise being simply disruptive and rude while not acutally bringing anything.

Reported. Read the thread first next time.


I don't need to read en entire thread to respond to a single post on the subject, and reported? Really? Is this pre-school? There's nothing rude about being brief, half the posters do it all the time. I didn't report the people that attacked me in a console vs PC thread despite totally missing my point.

Also just to change it around, it's a swing and a miss. You can't miss before you swing.

Destruction isn't that weak, you can read from many people with high level mages who have no issues with it. Saying that requiring perks is a problem doesn't make any sense whatsoever, of COURSE you need perks to enhance it. You do with just about every skill. A mace won't be strong with no Smithing or One handed perks for example.

So your point is making less sense to me after this point. You don't think you should have to use perks? That isn't how this game works. I'm sick of seeing the words "freedom of choice" to knock the game mechanics that are NECESSARY to play.
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Jinx Sykes
 
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Post » Fri Dec 16, 2011 11:50 am



Destruction isn't that weak,

All of its spells are weak except for 1 in the later game. Mid-late its 2. And even than that 1 spell isn't exactly powerful, just decent.

Thats pretty horribad.
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Carlos Rojas
 
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Post » Fri Dec 16, 2011 5:42 pm

I have 0 1h or 2h perks, 91 1 handed, 47 2 handed.
My destruction is 93 with multiple perks and melter can still take down enemies much faster... Draugr death lords usually in 2 hits. This is because I can craft weapons, improve with smithing gear/potion, then enchant with, say, 50 shock/fire damage.
Mage, however, can only be improved by the perks. The Mage enchantments being purely cost reducing would be totally justified if the spells were actually high power. But they're really not.
My bow has 202 damage rating, plus arrows, plus enchantments at only 89 archery with no perks.
With both shock damage perks ( yes, both, as in there are only 2 ) thunderbolt only deals 100. And it's slower than a bow even per shot.

Also, destruction lacks the ability to deal sneak attacks.
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Amanda savory
 
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Post » Fri Dec 16, 2011 9:04 am

I don't need to read en entire thread to respond to a single post on the subject, and reported? Really? Is this pre-school? There's nothing rude about being brief, half the posters do it all the time. I didn't report the people that attacked me in a console vs PC thread despite totally missing my point.

Also just to change it around, it's a swing and a miss. You can't miss before you swing.

Destruction isn't that weak, you can read from many people with high level mages who have no issues with it. Saying that requiring perks is a problem doesn't make any sense whatsoever, of COURSE you need perks to enhance it. You do with just about every skill. A mace won't be strong with no Smithing or One handed perks for example.

So your point is making less sense to me after this point. You don't think you should have to use perks? That isn't how this game works. I'm sick of seeing the words "freedom of choice" to knock the game mechanics that are NECESSARY to play.


So basically you continue to miss his point over and over and still think that you somehow have the upper hand. Destruction REQUIRES a SPECIFIC perk - that is, enchanting. Try casting a couple expert level spells with no enchanting mana reduction enchants, or even with the paltry amount of destruction reduction gear you find throughout the game, and tell me it isn't required. So yes, PERKS are necessary to play, but SPECIFIC perks should not be.

Also, while many people may be completely fine with destruction at higher levels, there are also a large number of people who aren't. When there are as many dissatisfied people as there are, that's a sign something's wrong.
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suniti
 
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Post » Fri Dec 16, 2011 8:29 am

I don't need to read en entire thread to respond to a single post on the subject, and reported? Really? Is this pre-school? There's nothing rude about being brief, half the posters do it all the time. I didn't report the people that attacked me in a console vs PC thread despite totally missing my point.

Also just to change it around, it's a swing and a miss. You can't miss before you swing.

Destruction isn't that weak, you can read from many people with high level mages who have no issues with it. Saying that requiring perks is a problem doesn't make any sense whatsoever, of COURSE you need perks to enhance it. You do with just about every skill. A mace won't be strong with no Smithing or One handed perks for example.

So your point is making less sense to me after this point. You don't think you should have to use perks? That isn't how this game works. I'm sick of seeing the words "freedom of choice" to knock the game mechanics that are NECESSARY to play.

If it was pre-school, i'd be throwing a fit. Instead I decided not to deal with you and just report it. I dont tell you to taunt you, I tell you because I think a heads-up is only fair.

And yes, its rude and frustrating to swoop in and try to discredit an entire point-of-view by accusing people of holding to arguments they have never held. No one in this thread, nor in most threads I have visited, have ever compaired anything to crafting loop weapons. Just like no one is saying they dont want to use perks.

We dont want to be forced into playing a Summoner build if we choose magic. Some of us enjoy a nuker gameplay (no summon, direct magic damage + utility/defense).

P.S. and yes, its the only build in the game with mandatory perks in a different tree. Aka, destruction without enchanting doesn't work.
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Stephy Beck
 
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Post » Fri Dec 16, 2011 4:50 am

So basically you continue to miss his point over and over and still think that you somehow have the upper hand. Destruction REQUIRES a SPECIFIC perk - that is, enchanting. Try casting a couple expert level spells with no enchanting mana reduction enchants, or even with the paltry amount of destruction reduction gear you find throughout the game, and tell me it isn't required. So yes, PERKS are necessary to play, but SPECIFIC perks should not be.

Also, while many people may be completely fine with destruction at higher levels, there are also a large number of people who aren't. When there are as many satisfied people as there are, that's a sign something's wrong.


I cannot understand the "I shouldn't need perks" argument. Trust me, I see his point but he's arguing from a WoW perspective and he's attacking anyone that disagrees. Only had to see one post on Page 1 to see it, while he reports me. Hilarious.
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Calum Campbell
 
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Post » Fri Dec 16, 2011 4:29 pm

This is all getting far too personal, the topic is close enough to post limit to close it.
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Laura Hicks
 
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