» Fri Dec 16, 2011 12:36 pm
They clearly did not think it through very well. Too many dragons, with overabundant scales/bones/souls = worthless.
We should have had a chance of getting 1, or a piece of a dragons scale and bones, and had to combine them for use later...along with a chance of getting 0 bones or 0 scales. Also, each dragon word should have required more than one dragon soul to unlock, with the possibility of weaker dragons, and dragons not killed by the player's final blow awarding fragmented souls that have no use.