Bethesda, please scale dungeon bosses!

Post » Fri Dec 16, 2011 2:24 pm

I think everyone can agree with me that dungeon bosses are way to different at this moment, from the rest of the enemies. They need to be scaled. Currently I'm playing on master and the regular enemies are in my opinion of the right difficulty but then when I meet the bandit leader I'm killed in two hits, and my sneak attacks do nothing.

Sure I can lower the difficulty, but at that point the rest of dungeon would become way too easy and boring.... and I think many people too hate it to be constantly changing the difficulty... that's not how it's meant to be played with difficulty. You should either make the bosses weaker compared to the rest of the enemies so we can play on on Master, or make the enemies stronger so we can play on expert or adept.

So please fix it.. it doesn't look like to much effort to me...
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Alan Whiston
 
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Post » Fri Dec 16, 2011 6:27 pm

I'm not saying the current system is perfect, but.... I bet if you switch to Expert, the epic boss encounters will make up for the easy minion ones.

edit: I personally think the Difficulties are alright... Adept... if you are new, but competent... Expert... if you really know what you are doing... and Master if you are completely powergaming
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ShOrty
 
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Post » Fri Dec 16, 2011 11:50 am

On expert the other fights just become way to boring and easy, a bit of scaling really wouldn't hurt Bethesda I think.
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Mrs. Patton
 
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