Try crawling through a place called Blackreach... you'll get your eyes opened again.
I
still haven't been there. I'm kind of glad. I think I'll hold off on this one until I get the LAA, so I can push the experience to one inch short of bliss.
I love the dwemer ruins though, just can't get enough of them. I'm a little sad there are so few of them.
They're my favourite dungeons, too. Here's to hoping DLC adds onto these.
[The dungeons] are too well lit up I just cracked the seal on a door that hasnt been opened since the 1E would put all the lit candles in convenlely place spots. Even been caveing its DARK underground.
Yeah, the lighting and food I found in these places was pretty hilarious. :biggrin: If you're looking for a mod (don't know if you're a PC player or not ...)
that improves lighting look no further than (Oops I left this out.) There's a guy on skyrimnexus that did an amazing mod. It makes lighting completely realistic. It doesn't do anything to fix light sources, so you're still going to have eternal candles and flames in crypts, but it helps with the mood of the game, a lot. :biggrin: Have a browse through the files released between 10 December and 12 December ... it's a version 13. Sorry, I can't remember its name.
Only go into a dungeon if you have a logical purpose to.
Yeah, my newest character (first female playthrough) is a Joan D'Arc type, except in reverse. Her main mission is to help the Imperials tighten their grip on the region. The whole 'dragonborn' thing is just an inconvenience to her. She's co-opted Farkas into her crazy plans- he's not too clever, you know; he just follows- to help the Empire shackle Skyrim. :blush: I'm sure she'll get to fulfilling her destiny once she's sure the Empire's safe. (And I'll probably enjoy the dungeons if I give them a few days'/weeks' rest.)
I think they did a really good job with keeping it fresh, because dungeon crawling CAN be quite tedious and boring otherwise.
I love the dungeons in this game. They are unique enough that I feel like I'm actually exploring. They did a tremendous job, considering there are 150ish dungeons and they reuse a lot of the assets.
I think Bethesda tried. Their success ratio, for me, has been around 1:4. :turned: I'm impressed they did this well. I did not like dungeon crawling in Morrowind or Oblivion, at all, so this is a step up, for me.
I just wish dungeons had a more variety of mobs. [...] Just gets tedious of seeing those draughr come out of the coffins all the time. They arent even 'scary' for that matter
Exactly.
It really depends on the dungeon. There's some that are extremely lovely; even dwemer ruins hold beauty. I entered one yesterday, and there was a room with streams of water and rays of light flowing down from the ceiling. Some, however, just don't interest me as much: mostly caves. I still explore them, because some do lead to interesting features.
I hear you.
My only two complaints are that they are very linear, and the exit is usually very close to the entrance.
Yeah, it would have been nice if, at least for some of the dungeons, there was more than one way to complete the crawling. There are reasons to do it the way Bethesda's chosen to, but they could have mixed it up a little.
But whatever complaints I may have about Skyrim's dungeons, at least they aren't like-
The one game where entering a dungeon quickly became extremely boring was in Dragon Age II... they all looked the same, recycled maps with different goals and differently placed enemies.
Science that game was awful. Guys, whenever you're dissatisfied with something in Skyrim, just think of DA2. Hahah. It makes you immediately grateful for the stellar piece of gaming that is Skyrim. (<-- See?)