5/5 Enchanter and Insightful Enchanter for the Enchantment skill
5/5 Alchemist and Benefactor for the Alchemy skill
a full set of perks for the weapon/armor you expect to craft and enchant
But I have a few questions about the perks:
In general:
What's the definition of armor? Besides light & heavy armor, does it include robes & clothes?
Can robes & clothes be enchanted with any effects?
In smithing:
Arcane Blacksmith: You can improve magical weapons and armor.
What are magical weapons and armor? Are they enchanted items or what?
In enchanting:
Corpus Enchanter: Health, magicka, and stamina enchantments are 25% stronger.
Can robes be enchanted with health, magicka, and stamina?
It's really difficult to plan well my character. If I'm not going to make the best robe for my mage, my skills would be organized in this way:
http://uk.ign.com/builds/the-elder-scrolls-5-skyrim?d=00000000000000000010111111111111211100000011111202020111111111101110020000000000005111100001000001111000000000000000000000000005011100321000000000000000000000000500000111
Besides decent magic spells (not including alternative spells), I wish to learn sneaking & single-hand weapons. I want to asassinate targets with my dual-wielded daggers and my sneak skill. I will add 3 more points to Bladesman for my dual-wielding swords combat, as pure mage is too boring. I will get smithing & enchanting skills to improve my daggers & swords as well. If I need some perk points for alchemy for the best possible robe, I'm willing to give up some points from Bladesman & some of the magic skills. How do you think?