There are three categories that stick out to me where text is missing and badly needed.
1. Character creation: Races should have a biography. If I select a Breton, I should be presented with a small paragraph on the history of High Rock, followed by another paragraph on the nature of Bretons in general, at least.
2. Items: Not only are enchanted / rare / unique items bland and mediocre in their effects (see Diablo 2 for items that have 4-20+ unique attributes apiece), but the item's have no written back story. I was playing Icewind Dale today and just enjoying that unique items all have a back story that tells how the item came to be, and how it came within your grasp. Even the normal items have a paragraph that explains what they are & their relevance.
3. Interactions with the world: If I walk up to something, say a dungeon wall, and there is nothing there that I can interact with / pick up, but I try to interact with it anyways, it should say something like "You see an old stone wall, making up part of the dungeon that you are currently wandering aimlessly around in. There is moss on the wall, and it smells of eldeberrys. You should probably stop staring at the wall."
Maybe I've just played too much Quest for Glory, IDK, but when you have the video game experience like I have, combined with the respect for and desire of depth in your gameplay, lack of effort on the developer's behalf sticks out like a sore dragonborn.
Can anyone relate with me on this? Or am I the last of a dying breed?