Difficulty lvl 80 vs lvl 40... difference?

Post » Fri Dec 16, 2011 11:32 pm

They cap because at 50 you should hve maxed out your important skills.This means that if monsters kept getting stronger, the game would get harder (Oblivion style) the more you levelled up as your main skill arent increasing anymore.

Basically, by lvl50 you've properbly maxed out your damage/protection....it would be bad design if enemies just kept getting harder.
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emma sweeney
 
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Post » Fri Dec 16, 2011 5:58 pm

I'm at 81 (Hard cap). Perks for every level, even past 50. I've saved 10 perk points for possible future character tweaks. I'm a warrior-thief with no magic, other than 5 points in Alteration for resistance.

Wait - you still get perk points after level 50? I thought it stopped at that point.
Anyway, Todd said that the dlc would take place after the MQ like in FO3. Hopefully, like in FO3 they'll add some new baddies to test your mettle at higher levels.
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мistrєss
 
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Post » Fri Dec 16, 2011 3:19 pm

If the game has level scaling, people complain.

If the game doesn't have level scaling, people complain.

:shrug:

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Samantha Jane Adams
 
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Post » Fri Dec 16, 2011 3:07 pm

Because, 50 is (to my knowledge) the last perk you get, and unless you deliberately go out of your way to level new skills you likely won't go too much higher than 50.


Level 81 is when you stop getting perks
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Josh Sabatini
 
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Post » Sat Dec 17, 2011 1:20 am

I'm level 44 on my main account and stopped because i literalry have run out of things to do and I don't want to be stuck grinding my way up thourgh the levels.
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FABIAN RUIZ
 
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Post » Sat Dec 17, 2011 1:00 am

Once you've got all the skills and perks for a playstyle you don't really get any more powerful. It'd be silly for enemies to keep getting stronger and stronger when you have that plateau.
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xxLindsAffec
 
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Post » Fri Dec 16, 2011 5:04 pm

Once you've got all the skills and perks for a playstyle you don't really get any more powerful. It'd be silly for enemies to keep getting stronger and stronger when you have that plateau.


the idea would be that the monsters get more powerful as we do so those of us that do keep leveling will have stronger monsters in our game while others will not.
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ZANEY82
 
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Post » Fri Dec 16, 2011 6:28 pm

Level 81 is when you stop getting perks

I hope so. At lvl 43 my core skills are Alchemy at 80, Smithing at 100 and Enchanting at 100 and Sneak at 100. Light Armor and One Handed both 55, Thing is I almost didn't spend any perks on sneak, light armor or one handed. I still need 20 levels or more to complete my character.
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jesse villaneda
 
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Post » Fri Dec 16, 2011 7:13 pm

Are you serious? I thought everyone hated level scaling!


Scaling done right is fine. The Fallout 3 method of scaling which is being used in Skyrim is great, it's basically a mixture between Morrowind and Oblivion.
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Clea Jamerson
 
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Post » Sat Dec 17, 2011 12:08 am

Why do enemy levels cap at 50?

Bethesda please fix this

:D

No need to. It isn't broken.
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Verity Hurding
 
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Post » Fri Dec 16, 2011 11:46 am

I agree to an extent. I would love to see something like "Dragon Primes" or something along those lines, that are just completely bad ass creatures that are like 5-10 minute long battles where you wouldn't hope to win without slamming down a few dozen potions and having top of the line gear. One can only hope with DLC. Optional boss battles are probably one of the best and most underutilized possibilities.


That would remind me of the days of Final Fantasy XII where you would grind the best gear in the game just so you could go toe to toe against the games huge mini bosses. I cannot remember the name but I know the dragon miniboss in FFXII broke a record for I believe "longest boss fight". It takes hours, over 10.
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Melung Chan
 
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Post » Fri Dec 16, 2011 6:23 pm

At level 80 you are SUPPOSED to be a god. IMO some things should be done though but the consoles are too limited to do it appropriately. Also play on Master and use unsmithed equipment. Plenty difficult.

At higher levels make the stronger enemies get better gear. However make weaker enemies more numerous. Let yourself get 'mobbed'. An example.

You enter a new place at level 80. The bandit chief is decked out in Full Ebony Gear and has lots of health. He also is accompanied by about 4-5 Scale armored bandits with random weapons. Stuff like that.
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Dan Stevens
 
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Post » Sat Dec 17, 2011 12:45 am

You enter a new place at level 80. The bandit chief is decked out in Full Ebony Gear and has lots of health. He also is accompanied by about 4-5 Scale armored bandits with random weapons. Stuff like that.


Are you kidding me? This is excatly what people complained about in oblivion, and now you want it BACK? I pity gamesas.
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Katey Meyer
 
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Post » Fri Dec 16, 2011 11:15 pm

Are you kidding me? This is exactly what people complained about in oblivion, and now you want it BACK? I pity gamesas.

How is this back to how it was before? And it is nothing like every bandit has Daedric or even Glass armors. It is compromise. Ebony is not that rare anyways apparently. Orcish could work as well. Or just have the gear they have be randomly smithed to a certain extent. Giving a boss enemy more powerful equipment is not a that bad of a thing. It should be rare and only on the boss groups in any case.

Combat in dungeons should be a mixture of easy and hard battles. This lessens frustration and makes you appreciate the harder fights more. It was am example anyways. Scale armor is not that much better than what they have in appearance anyways. It is less obvious that it is High quality armor. A bandit boss would naturally get the best pick of the loot.

Read the post. I am not saying make enemies that tough that they scale with you up to 80. Make more of them and place stronger enemies in groups with weaker ones. Quantity mixed with quality. Hell give the Bandit boss smithed steel plate and that serves the same purpose. My point being that the difficult enemies like bandit chiefs and such should stay somewhat difficult. Btw the whole scenario only applies to Dungeons that have a very high level cap. Some dungeons cap at level 10. Some at level 50.

Do you see now how this could be a good thing and is nothing like the leveling joke Oblivion was where you were more powerful at level 1, with the useful but not majored skills leveled, than level 50?
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Brooke Turner
 
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Post » Fri Dec 16, 2011 9:10 pm

You fight more advanced Enemies at higher levels. Ancient Vampires, Ascended Conjurers, And dude go stand by a Dual wield Briar heart on Master, He'll kill you in a few hits with 1300 armor.
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James Baldwin
 
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Post » Fri Dec 16, 2011 11:53 am

You fight more advanced Enemies at higher levels. Ancient Vampires, Ascended Conjurers, And dude go stand by a Dual wield Briar heart on Master, He'll kill you in a few hits with 1300 armor.

Armor cap is at 567 or something at 80% reduction. Anything over that is pointless.
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Davorah Katz
 
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Post » Fri Dec 16, 2011 6:36 pm

You could wish for level scaling, which makes the game unpalatable for many other players. Or, you could play a less awesome overpowered character, which would also solve your problem and give you the gameplay that level scaling would.
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Sheeva
 
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Post » Fri Dec 16, 2011 3:02 pm

Armor cap is at 567 or something at 80% reduction. Anything over that is pointless.



Wait what? .............. Holy.... So you're telling me all the smithing bonuses and getting my light armor to 150 skill is pointless?

what about skills that ignore 75% of armor, don't you still benefit from 1300 +
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IsAiah AkA figgy
 
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Post » Fri Dec 16, 2011 3:45 pm

You could wish for level scaling, which makes the game unpalatable for many other players. Or, you could play a less awesome overpowered character, which would also solve your problem and give you the gameplay that level scaling would.

I am fine with the difficulty as it is but they DO need to cap enchanting and smithing a bit. And make destruction's lower end spells relevant at higher levels. The game is poorly balanced for magic tbh. OP at low levels and weak at high with a not very useful period in the midlevels.

I would not want level scaling like Oblivions. Skyrim HAS level scaling but it just set in a different way and is not quite there yet. Much better than Oblivion's though.

@Composer, Pretty much but not entirely so, with the 75% reduction, which I am not sure NPCs get, I suppose that is the only time it is actually useful lol. And yes I am 100% sure it caps around 567-600. This has been well known for awhile and I am sure others can substantiate my claim.
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El Khatiri
 
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Post » Fri Dec 16, 2011 6:04 pm

Yeah I know I could remove the powerfull gear I put effort into enchanting... but this is the whole rpg aspect I enjoy. Don't get me wrong, I'm not complaining about the balance, Skyrim is by far much much better then Oblivion. Some things that might be better can be modded and I anticipate plenty of mods to come over the span of 2-3 years. (it takes time). Theres no need to ''nerf'' yourself by not putting effort into your character wich destroys the rpg aspect of customization... just mods that add greater incentive to lvl past 50, trough items and by other means improving the purpose of farming gold at higher lvls. Also adding slightly increased number of enemies in groups perhaps?

Oblivion has some incredibly great mods, and I am exploding of anticipation what Skyrim will offer in the future. Skyrim wouldn't be what it is without these creative modders wich their ideas has inspired Bethesda. And I love gamesas for having such a great relation with their fanbase.
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Harry-James Payne
 
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Post » Fri Dec 16, 2011 1:08 pm

Meh, there's no way to keep everyone happy.

Do you know what would happen if NPC's scaled all the way to 80? You would end up feeling weaker because you were perk/skill capped for your play-style at 50 and every level you got past 50 would make enemies tougher for you to handle than they were at previous level. So, people would cry "WAH! LEVELING PAST 50 IS POINTLESS! LEVEL SCALING svckS! THX FOR NOTHING BETHESDA!"
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Samantha Pattison
 
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Post » Sat Dec 17, 2011 12:36 am

I know that easy fights can get boring after a while, but you can always increase the difficulty setting to make it a little interesting.

I for one, love leveling past enemies in the game. When you start out, you can get into some really dangerous situations. Draugr overlords intimidated the crap out of me when I first encountered them. Shouting me across the room and disarming me? That was intense. But I'm the dragonborn. As I increase my skills and absorb more dragon souls, I should be gaining power. By the end of the main quest you should feel like a nigh unstoppable superbeing. Shouting an overlord across the room and giving him a whippin' is so satisfying in the endgame.

Challenging fights are ok but I love the point when I can destroy all who stand in my way.
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adame
 
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Post » Fri Dec 16, 2011 3:01 pm

Wait what? .............. Holy.... So you're telling me all the smithing bonuses and getting my light armor to 150 skill is pointless?

what about skills that ignore 75% of armor, don't you still benefit from 1300 +


Only players have perks, the only way a mob could ignore damage is if their weapon was enchanted with it, and I'm not sure any weapon has that enchantment in the game. It actually takes 667 to hit the cap but it drops to 567 by just having armor in certain slots provides additional hidden armor (a full set suppling +100 and if you have a shield I believe that also increases it). Thus you need 567 armor to cap at 80% damage reduction. Personally I wish that the enemies attack strength was played off against armor rating a bit because it's easy to get 567 armor with smithing skill, you don't even really need perks to do it (tho you need perks to make the armor initially, finding full deadric armor is hard).
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Ronald
 
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Post » Fri Dec 16, 2011 8:27 pm

You fight more advanced Enemies at higher levels. Ancient Vampires, Ascended Conjurers, And dude go stand by a Dual wield Briar heart on Master, He'll kill you in a few hits with 1300 armor.


This. At level 48 I'm still encountering a few new types here and there. It seems like the game throws something new at you after every 5 levels. I ran into an 'Arch-Mage' the other day who pretty much handed me my [censored]. I had to svck in a few Imperial troops and a conjured Atronach to help keep him distracted enough so that I could nock a few arrows into him to finish him off.
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Rachyroo
 
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Post » Fri Dec 16, 2011 2:57 pm

Because, 50 is (to my knowledge) the last perk you get, and unless you deliberately go out of your way to level new skills you likely won't go too much higher than 50.

No, you get perks until you hit 81.


Some complain about level sclaing being there to begin with, some complain it stops at 50, some complain because there's no pink ponies in Skyrim. No matter what, someone will have a problem with the way it is. By the time you reach level 81 you will have every skill at 100. Why would you even want to do that? Pick 6-8 skills and focus on those instead of forcing yourself to level further by using random skills.
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Yvonne Gruening
 
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