Are you kidding me? This is exactly what people complained about in oblivion, and now you want it BACK? I pity gamesas.
How is this back to how it was before? And it is nothing like every bandit has Daedric or even Glass armors. It is compromise. Ebony is not that rare anyways apparently. Orcish could work as well. Or just have the gear they have be randomly smithed to a certain extent. Giving a boss enemy more powerful equipment is not a that bad of a thing. It should be rare and only on the boss groups in any case.
Combat in dungeons should be a mixture of easy and hard battles. This lessens frustration and makes you appreciate the harder fights more. It was am example anyways. Scale armor is not that much better than what they have in appearance anyways. It is less obvious that it is High quality armor. A bandit boss would naturally get the best pick of the loot.
Read the post. I am not saying make enemies that tough that they scale with you up to 80. Make more of them and place stronger enemies in groups with weaker ones. Quantity mixed with quality. Hell give the Bandit boss smithed steel plate and that serves the same purpose. My point being that the difficult enemies like bandit chiefs and such should stay somewhat difficult. Btw the whole scenario only applies to Dungeons that have a very high level cap. Some dungeons cap at level 10. Some at level 50.
Do you see now how this could be a good thing and is nothing like the leveling joke Oblivion was where you were more powerful at level 1, with the useful but not majored skills leveled, than level 50?