Dev Oversight or Laziness?

Post » Fri Dec 16, 2011 5:30 pm

apparently, it was put into making a game that was 300+ hours where there are no invisible walls, radiant quest giving nad better looking, more fluid models that on previous instalations of the series, running on a new engine.if it isnt about you, then please re-read the previous quote and response just above- where you look for things to picka t instead of looking where things have excelled.

I'm going to say this to get it out of the way, I have 300+ hours in game, minus hours from /afk macroing up skills (I deleted those saves), while there may not seem to be invisible walls, have you gotten tripped up at the top of the stairs in Breezehome? The radiant quest(s) repeats itself after a set point. It was sad when delvin gave me a quest to rob a home in whiterun, after that particular house was destroyed in a siege forcing me to "quit the job".. The game has excelled in staying at a small install size.

I don't really see it that way. its no different than watching a SF, horror or pulp movie and picking it apart or just going with the conventions, I've been with TES since Redguard and I definately see improvement, Modded after afew years I think this game will be out of sight wonderful;As an aside Played D&D myself in the 70s switched out to what I consider a better system ASAP though and settled on HERO and still there, 20 plus years running the same campaign

Sadly, I've given it up. It's nice to see someone still carrying the torch ;D

LOL Dukes of Hazard ran 6 years with the same 4 car jumps in every show :hubbahubba: I can handle bandits looking the same.

Without that ICONIC charger, where would the duke boys have been?
The General Lee was a character, not just a car ;P
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Milagros Osorio
 
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Post » Sat Dec 17, 2011 2:34 am



Without that ICONIC charger, where would the duke boys have been?
The General Lee was a character, not just a car ;P



You have me there good Sir! As were the shorts worn by a certain lady. :wink_smile:
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TOYA toys
 
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Post » Sat Dec 17, 2011 12:28 am

You have me there good Sir! As were the shorts worn by a certain lady. :wink_smile:

since the remake, TWO certain very-easy-on-the-eyes lookin' ladies
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Nomee
 
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Post » Fri Dec 16, 2011 8:50 pm

People complain about EVERYTHING. What I love is that people never seem to see any fault in Morrowind.


Morrowind took out the Thaumaturgy school! :mad:
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Nice one
 
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Post » Fri Dec 16, 2011 7:59 pm

What I'd really like to know is why Something like http://i.imgur.com/BXCDR.jpg is totally acceptable to a Triple A Studio, and A Triple A Title. I mean there is a complete lack of any variation for the random thieves that spawn(at least in Riften).


No, those aren't random thieves, they're the famous Riften octuplets.

Supporting eight sons was too much for their parents to bear and the family was driven to a life of crime to support themselves. Sadly the octuplets were felled one by one in a string of failed robberies. :(
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Rowena
 
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Post » Fri Dec 16, 2011 1:16 pm

I'm going to say this to get it out of the way, I have 300+ hours in game, minus hours from /afk macroing up skills (I deleted those saves), while there may not seem to be invisible walls, have you gotten tripped up at the top of the stairs in Breezehome? The radiant quest(s) repeats itself after a set point. It was sad when delvin gave me a quest to rob a home in whiterun, after that particular house was destroyed in a siege forcing me to "quit the job".. The game has excelled in staying at a small install size.


Thankfully,m I haven't encountered any of the glitches ive read about on this board.

You have to see the humor though; you're telling me a game has bugs, when i am telling you that I accept that it is impossible for a game of this size to not have bugs.

I am not sure that QA can even possibly test every variation of playthough possible for this game.
Everyone will do quests in the order they want, engage in dialoges in different orders, combine different items with different enchantments at differing levels with differing multipliers, different perk and skill combinations than others, build their character model differently and on and on and on........ this is an open world game where choice is a key factor- it is a huge selling point that you will have a different experience than anyone else, differnet even, than your own playthroughs.. I am not surprized that they cannot possibly anticipate everything during the testing stages and find it odd that others expect that..

Getting away from the original point of the topic that they *gasp* reused skins, but.... This doesn't even factor in all of the kinds of hardware combinations that are used across PC's. To be sure every card in your PC should be built to a specification.
but every card isnt made by the same company- so their specs arent always going to be 100% compatible. Furthermore, you could have some cards that are within their manufactuing spec and should work well with other cards, but they are just at the edge-so they dont operate at 100% with other cards in your set up that are also not at an optimal spec. And that still doesnt even factor in that your cards most likely will not keep working at a cosntant. Or that there arent any components that might be slightly out of tolerance, that your systems grounds, both digital and anologue are noise free and that the solder is pristine and stays that way after huge amounts of time spent playing on them heating and cooling the components, vias and solder joints- all of which can cause glitches to manifest. To be sure, you- the end users are going to see bugs and glitches that the developer will not.


I just cant see it as developer laziness with a game this size. Especially when this game is less buggy and smoother running than older Bethesda games that were smaller in size and had less content and possibilities on how to unfold that content..
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April D. F
 
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