apparently, it was put into making a game that was 300+ hours where there are no invisible walls, radiant quest giving nad better looking, more fluid models that on previous instalations of the series, running on a new engine.if it isnt about you, then please re-read the previous quote and response just above- where you look for things to picka t instead of looking where things have excelled.
I'm going to say this to get it out of the way, I have 300+ hours in game, minus hours from /afk macroing up skills (I deleted those saves), while there may not seem to be invisible walls, have you gotten tripped up at the top of the stairs in Breezehome? The radiant quest(s) repeats itself after a set point. It was sad when delvin gave me a quest to rob a home in whiterun, after that particular house was destroyed in a siege forcing me to "quit the job".. The game has excelled in staying at a small install size.
I don't really see it that way. its no different than watching a SF, horror or pulp movie and picking it apart or just going with the conventions, I've been with TES since Redguard and I definately see improvement, Modded after afew years I think this game will be out of sight wonderful;As an aside Played D&D myself in the 70s switched out to what I consider a better system ASAP though and settled on HERO and still there, 20 plus years running the same campaign
Sadly, I've given it up. It's nice to see someone still carrying the torch ;D
LOL Dukes of Hazard ran 6 years with the same 4 car jumps in every show :hubbahubba: I can handle bandits looking the same.
Without that ICONIC charger, where would the duke boys have been?
The General Lee was a character, not just a car ;P