Fallout 3 MMO?!?!?!

Post » Thu May 26, 2011 9:45 pm

If interplay does not create a fallout mmo (and who knows they dont release any information ever).
:flamethrower:
Bethesda will you try to create a fallout 3 if interplay does not?
I personally hope so, I dont care whether you (bethesda) or interplay creates the mmo, I just want a fallout mmo to break my addiction on wow which im sure it will since wow blows now.

Also on a side note is the ps3 the only system that wont get pirated versions of the game? (I mean its not too hard to pirate both the 360 and pc versions)
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Matt Bee
 
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Post » Thu May 26, 2011 8:11 pm

If interplay does not create a fallout mmo (and who knows they dont release any information ever).
:flamethrower:
Bethesda will you try to create a fallout 3 if interplay does not?
I personally hope so, I dont care whether you (bethesda) or interplay creates the mmo, I just want a fallout mmo to break my addiction on wow which im sure it will since wow blows now.

Also on a side note is the ps3 the only system that wont get pirated versions of the game? (I mean its not too hard to pirate both the 360 and pc versions)


I doubt Bethesda would create an MMO on account they don't have multiplayer experience.
And if you think WOW svcks blows why do you play it?
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Kay O'Hara
 
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Post » Fri May 27, 2011 3:45 am

I doubt Bethesda would create an MMO on account they don't have multiplayer experience.
And if you think WOW svcks blows why do you play it?


Its entertaining Ive played for 3 years 9 months, five level 70s. (2 70 hunters, 1 70 priest, 1 70 warlock, 1 70 shaman)
Wow is too nice dying in the game has little consequences (you got to run back and rebuff, maybe pay a slightly higher repair bill). Everytime an expansion comes out, its not worth doing any of the old instances. ALL items are outdated regardless of how hard they where to obtain. I afk through the pvp games to get armor handed to me for free while I can farm on my seperate account. Customization blows (everyone looks the same). good thing is though they are releasing achievements (finally), and a little customization, but the crafting profesions need an overhaul it svcks nothing you make is realy that good. And they havent put stephen colbert reference into the game yet.
:flamethrower: :flame: :gun: (flame at wow)


Stick to topic please though.
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Sakura Haruno
 
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Post » Thu May 26, 2011 11:03 pm

nobody needs an mmo. how would vats work? hmmmmm.
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Jaylene Brower
 
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Post » Fri May 27, 2011 1:17 am

I saw something on a beta for a Fallout mmo on no mutants allowed. I think the second open beta is in November if anyone is interested in checking into that
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Leah
 
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Post » Fri May 27, 2011 10:13 am

It's unlikely that Bethesda itself would make an MMO, particularly since their sister company Zenimax Online Studios specializes in that sort of thing. Of course ZOS already has a project it's working on (which we know nothing about so far).
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Kelly Upshall
 
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Post » Fri May 27, 2011 8:07 am

nobody needs an mmo. how would vats work? hmmmmm.

Who said that you even get VATS? Every single person in Fallout (1,2 or 3) wont have one, only the vault dweller. Who says it will be a vault dweller in the MMO? There may only be like, you are either enclave or BoS in the MMO, or maybe raiders are a faction to choose... A mmo will not be like the first games anyways so why keep vats? It will be a whole new game, a spin-off, and ill play it!
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Add Meeh
 
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Post » Thu May 26, 2011 8:40 pm

Who said that you even get VATS? Every single person in Fallout (1,2 or 3) wont have one, only the vault dweller. Who says it will be a vault dweller in the MMO? There may only be like, you are either enclave or BoS in the MMO, or maybe raiders are a faction to choose... A mmo will not be like the first games anyways so why keep vats? It will be a whole new game, a spin-off, and ill play it!

And it will contain nothing of the things Fallout 1 was about
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Jesus Duran
 
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Post » Thu May 26, 2011 11:51 pm

And it will contain nothing of the things Fallout 1 was about

Probably not, cuz its a totaly different game. They wont be able to keep the atmosphere, or any form of deep story what so ever. The only thing they can do is a whole new game with a whole new approach to the fallout universe, and i think they will do it pretty well. It will be in the same spirit and all, but it just wont be fallout, but a fallout inspired MMO, and thats just fine.
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Céline Rémy
 
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Post » Fri May 27, 2011 6:07 am

It's going to be a post apocalyptic MMO, but it won't be Fallout.

It will never work.

And personally I can't wait. The amount of tears will be enough to slake my thirst for years.
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Marquis T
 
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Post » Thu May 26, 2011 9:22 pm

Interplay is working on the Fallout MMO already:

http://fallout.wikia.com/wiki/Fallout_Online_FAQ
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Baylea Isaacs
 
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Post » Fri May 27, 2011 4:32 am

Given the amount of money required both to create and run an MMORPG I think the fallout MMO looks unlikely at this time. However if Fallout 3 is a huge success that may well change. The days of starting a game like EverQuest for a mere 5 million dollars are long gone. So you will have to assume the Fallout MMO is going to require something in the region of 30-50 million dollars to get up and running. Not exactly small change. And also bear in mind its a huge gamble, and not one guaranteed to pay back its input.
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KRistina Karlsson
 
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Post » Fri May 27, 2011 4:22 am

Played alot of mmos over the years, and I have to say that I'd love to see more sci-fi, but not necessarily Fallout, because I like Fallout too much, really. Seems to me that most mmos... all mmos... based on a preexisting IP screw it up enough to make it annoying after a bit, even if you're not a 'lore' junkie. SWG, AoC, etc.

Then again, I did have fun with both of those games, despite the glaring flaws and story taking a backseat to what they thought people wanted. The fun just stopped at a certain point, for me. Doesn't necessarily mean it was a waste. You do hear alot of people talking about mmo success as if it requires (a) millions of people, and (B) an infinite lifespan, and neither is true. I've just gotten to where I have a little cringe at the thought of any IP I like being translated into mmo form. To use its terminology, I don't see an mmo version of something I like as the natural endgame we all want.
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Erika Ellsworth
 
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Post » Thu May 26, 2011 8:54 pm

Played alot of mmos over the years, and I have to say that I'd love to see more sci-fi, but not necessarily Fallout, because I like Fallout too much, really. Seems to me that most mmos... all mmos... based on a preexisting IP screw it up enough to make it annoying after a bit, even if you're not a 'lore' junkie. SWG, AoC, etc.


Well, Fallout Online is being made by two of the people who created Fallout in the first place, so they can be expected to respect the lore.
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Vincent Joe
 
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Post » Thu May 26, 2011 6:54 pm

Didn't Chris Taylor oversee Tactics? And it was pretty much blasted for its deviations?
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Vicky Keeler
 
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Post » Thu May 26, 2011 10:10 pm

Chris created a general outline of the Tactics story and some of the changes to SPECIAL (which were pretty good), but much of it was changed during the actual development of the game at MicroForte (an Australian developer that actually made the game), including the almost complete lack of retro elements, and while he disagreed with them on some of the details, the game was rushed, so that he couldn't do much in terms of having them change stuff.

So yeah, you could somewhat blame him for not overseeing MicroForte well enough, but the game would have less inconsistencies with the originals if he were involved in the actual development. This time, he's actually making Fallout Online himself.
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Mel E
 
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Post » Fri May 27, 2011 12:47 am

Well, I don't think he is making all by himself. ;)

And he produced Tactics, so yeah.. he deserves a lot of blame and from what I've seen he accepts it.

But I think we all know there will be liberal changes to shoehorn Fallout into an MMO anyway.
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Adam Porter
 
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Post » Fri May 27, 2011 3:56 am

Changes to game mechanics - yes, but I expect it to be pretty faithful as far as the setting goes.
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Tyler F
 
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Post » Thu May 26, 2011 11:10 pm

Changes to game mechanics - yes, but I expect it to be pretty faithful as far as the setting goes.



I expect they will overhaul the setting (with some sort of 'backstory' reasoning. As far as following canon, I'm sure they will do a decent job of that. Of course I think Bethesda hasn't done too bad either. Much better than Tactics or BoS.

Of course they took it in a unique direction, everything that was supposed to have happened did happen and that's what canon is.

I see Interplay doing something similar, especially in regards to the settlements from the first two games and how they are set up. Of course that's assuming they reuse that location. FAR too early to comment on any of that.
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Louise
 
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Post » Thu May 26, 2011 6:46 pm

For once I would like to play an MMO where every player isn't the hero;

"Please save my village! Thanks! You're the real hero of the Wasteland! Next... Please save my village!"

The fallout series gave us enough odd jobs (Caravan Guard, raider hunts, etc.) to possibly give us a good MMO gameplay experience without trying to appeal to children, the lesser demo of this franchise. The problem with MMO's is they are driven to implement some repeatable end-game event, which really isn't necessary in this case. I hope Bethesda do what they do best and create their own footprints, rather than walk in someone else's.
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Stephanie I
 
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Post » Fri May 27, 2011 12:02 am

My main concern about Interplay making a Fallout MMO is that Interplay is broke, have been for years, so that means they're going to want to make the most derivative MMO ever because they think then it will appeal to the largest number of gamers.

I'm expecting a watered-down WOW set in the Wastelands. But hey, I really hope they surprise me.
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Maeva
 
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Post » Fri May 27, 2011 6:54 am

Interplay retained the rights to develop a fallout MMO when they sold the franchise to Zenimax/Bethesda for $5.75 million. Personally, I think it could be a very profitable endeavor but Interplay will need additional infusions of capital (they estimate $30 million) to bring the project to fruition. Interplay faces the real possibility of bankruptcy, even with the sale of fallout its working capital is negative. For non-accounting types this is a fancy way of saying they don't enough cash coming in to cover their short term debt obligations. As of June this year they had a whopping $22,000 in cash left on their balance sheet.

Source: SEC
http://www.sec.gov/Archives/edgar/data/1057232/000117091808000489/fm10q-063008.txt

The CEO Herve Caen is paying himself about $500,000 a year in cash and stock. Which is killing them.
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Cool Man Sam
 
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Post » Fri May 27, 2011 12:17 am

Interplay retained the rights to develop a fallout MMO when they sold the franchise to Zenimax/Bethesda for $5.75 million. Personally, I think it could be a very profitable endeavor but Interplay will need additional infusions of capital (they estimate $30 million) to bring the project to fruition. Interplay faces the real possibility of bankruptcy, even with the sale of fallout its working capital is negative. For non-accounting types this is a fancy way of saying they don't enough cash coming in to cover their short term debt obligations. As of June this year they had a whopping $22,000 in cash left on their balance sheet.

Source: SEC
http://www.sec.gov/Archives/edgar/data/1057232/000117091808000489/fm10q-063008.txt

The CEO Herve Caen is paying himself about $500,000 a year in cash and stock. Which is killing them.

Their Liabilities exceed their assets... they're in negative equatiy... insolvency even

No Wonder the shares are worth a tenth of a penny.
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John N
 
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Post » Fri May 27, 2011 3:11 am

Their Liabilities exceed their assets... they're in negative equatiy... insolvency even

No Wonder the shares are worth a tenth of a penny.


Interplay's shares currently have 0 book value, though the stock is actually trading for about 10 cents a share (Tenpenny anyone?). The last trade today was for 11 cents, which gives the business a market value of $11.13 million. Market value is almost always great than the book value of equity. If they run out of cash and are forced into insolvency, the market value of those shares will drop to zero. They should be posting their 3rd quarter numbers soon, they will be interesting to see.
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kevin ball
 
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