I have been following various tutorials available online, have created user generated content via 3ds max and exported the meshes and textures into the appropriate directories.
I then have used the construction set and created an .esp respectively for my created object. the object is then created, and even is placeable in the render window and appears
to set in the location chosen, textured and ready to use.
I save the esp,
Then I load Morrowind with the plugin active but my created object is nowhere to be found.
Is there a step I'm missing somewhere? Is it perhaps a windows 7 64bit issue? I assume the .nif is valid because it appears in the render window of the editor.
Is there some other step required for the object to appear ingame?